What changed
1 fix0 additions1 change0 removals
changed[Game Balance] - Slightly increased the bullet speed of all homing missiles and expanded the distance at which homing ceases. - Slightly increased the basic thrust of Detonators. - Adjusted so that during direction changes, the power of Steps and Detonators is enhanced by drive speed (Critical Heat and Overdrive). - Reduced ground resistance after using Detonators when using grounded leg parts. - Changed so that even if you self-destruct, assist points are now awarded to the player who dealt the damage.
fixed[Bug Fixes] - Fixed an issue where module descriptions were incorrectly displayed in the diorama machine designer. - Fixed an issue in online games where distance attenuation for burst rounds was not functioning. - Fixed an issue in online games where UI indicating "Waiting for host" would remain on the guest's side. - Fixed an issue in online games involving mech references caused by duplicate IDs. - Fixed an issue where using laser rounds with unintended settings would now be corrected to the proper settings. - Fixed an issue where the orientation of the circuit-return effect during races would sometimes not display correctly. - Fixed an issue in GP10-1 where progression and animations after the second match were malfunctioning.
BREAK ARTS III changes
changed[Game Balance] - Slightly increased the bullet speed of all homing missiles and expanded the distance at which homing ceases. - Slightly increased the basic thrust of Detonators. - Adjusted so that during direction changes, the power of Steps and Detonators is enhanced by drive speed (Critical Heat and Overdrive). - Reduced ground resistance after using Detonators when using grounded leg parts. - Changed so that even if you self-destruct, assist points are now awarded to the player who dealt the damage.
fixed[Bug Fixes] - Fixed an issue where module descriptions were incorrectly displayed in the diorama machine designer. - Fixed an issue in online games where distance attenuation for burst rounds was not functioning. - Fixed an issue in online games where UI indicating "Waiting for host" would remain on the guest's side. - Fixed an issue in online games involving mech references caused by duplicate IDs. - Fixed an issue where using laser rounds with unintended settings would now be corrected to the proper settings. - Fixed an issue where the orientation of the circuit-return effect during races would sometimes not display correctly. - Fixed an issue in GP10-1 where progression and animations after the second match were malfunctioning.
Changes in the 2.0.2 Update
[Game Balance] - Slightly increased the bullet speed of all homing missiles and expanded the distance at which homing ceases. - Slightly increased the basic thrust of Detonators. - Adjusted so that during direction changes, the power of Steps and Detonators is enhanced by drive speed (Critical Heat and Overdrive). - Reduced ground resistance after using Detonators when using grounded leg parts. - Changed so that even if you self-destruct, assist points are now awarded to the player who dealt the damage.
[Bug Fixes] - Fixed an issue where module descriptions were incorrectly displayed in the diorama machine designer. - Fixed an issue in online games where distance attenuation for burst rounds was not functioning. - Fixed an issue in online games where UI indicating "Waiting for host" would remain on the guest's side. - Fixed an issue in online games involving mech references caused by duplicate IDs. - Fixed an issue where using laser rounds with unintended settings would now be corrected to the proper settings. - Fixed an issue where the orientation of the circuit-return effect during races would sometimes not display correctly. - Fixed an issue in GP10-1 where progression and animations after the second match were malfunctioning.
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