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Steam News8 June 20262mo ago

Major Update: New Features and Changes - Part 4

Hello Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update! *Images are still in development.

In this update1

Full notes

Full BREAK ARTS III update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update!

What changed

0 fixes2 additions6 changes0 removals
  • Maps
  • Gameplay
changedWe are very sorry to have kept you waiting, but the update is in its final stages of preparation! The release should not be too far in the future.
changedFor part 4 we will discuss some improvements to the race rules.
addedCollision Disabling and Attraction to the CircuitIn the current version, aggressive driving that cuts across the circuit often results in collisions with obstacles. While this adds thrill to the driving experience, it has also been a factor that detracts from comfortable gameplay. In version 1.1.0, the collision detection for these obstacles has been removed. Additionally, when going off the circuit, deceleration and an automatic pullback force have been introduced.
changedCollision Disabling and Attraction to the CircuitHere's what this changes:
changedCollision Disabling and Attraction to the CircuitEnables aggressive driving along the edges of the circuit
changedCollision Disabling and Attraction to the CircuitShort-distance shortcuts are also possible, but come with deceleration

BREAK ARTS III changes

changedWe are very sorry to have kept you waiting, but the update is in its final stages of preparation! The release should not be too far in the future.
changedFor part 4 we will discuss some improvements to the race rules.
addedIn the current version, aggressive driving that cuts across the circuit often results in collisions with obstacles. While this adds thrill to the driving experience, it has also been a factor that detracts from comfortable gameplay. In version 1.1.0, the collision detection for these obstacles has been removed. Additionally, when going off the circuit, deceleration and an automatic pullback force have been introduced.
changedHere's what this changes:
changedEnables aggressive driving along the edges of the circuit

*Images are still in development.

We are very sorry to have kept you waiting, but the update is in its final stages of preparation! The release should not be too far in the future.

For part 4 we will discuss some improvements to the race rules.

Collision Disabling and Attraction to the Circuit

In the current version, aggressive driving that cuts across the circuit often results in collisions with obstacles. While this adds thrill to the driving experience, it has also been a factor that detracts from comfortable gameplay. In version 1.1.0, the collision detection for these obstacles has been removed. Additionally, when going off the circuit, deceleration and an automatic pullback force have been introduced.

Here's what this changes:

  • Enables aggressive driving along the edges of the circuit

  • Short-distance shortcuts are also possible, but come with deceleration

  • Easier recovery when going off the circuit

Additionally, since the pullback assistance only activates when you go off the course, the operational assists related to racing have also been removed. Players can now enjoy driving without having their racing flow interrupted!

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Source

Steam News / 8 June 2026

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