In this update1
Full notes
Full BREAK ARTS III update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update!
What changed
- Maps
- Gameplay
BREAK ARTS III changes
*Images are still in development.
We are very sorry to have kept you waiting, but the update is in its final stages of preparation! The release should not be too far in the future.
For part 4 we will discuss some improvements to the race rules.
Collision Disabling and Attraction to the Circuit
In the current version, aggressive driving that cuts across the circuit often results in collisions with obstacles. While this adds thrill to the driving experience, it has also been a factor that detracts from comfortable gameplay. In version 1.1.0, the collision detection for these obstacles has been removed. Additionally, when going off the circuit, deceleration and an automatic pullback force have been introduced.
Here's what this changes:
Enables aggressive driving along the edges of the circuit
Short-distance shortcuts are also possible, but come with deceleration
Easier recovery when going off the circuit
Additionally, since the pullback assistance only activates when you go off the course, the operational assists related to racing have also been removed. Players can now enjoy driving without having their racing flow interrupted!
PLAYISM
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Source
Changelog.gg summarizes and formats this update. How we read updates.
