Update log
Full BREAK ARTS III update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Performance
version 1.0.5-1.0.5.1 Update
Hello, Break Artists! The Mech Customization Contest deadline is just around the corner! Everyone who submitted an entry to the contest will receive a special wing-shaped module as a participation prize, so don’t miss this chance!
[New Additions]
Added new poses for Diorama Mode
[Adjustments & Changes]
Improved transition from air to ground detection during high-speed movement.
Slightly reduced processing load that occurs while charging a charge shot
[Fixes]
Fixed a bug where bullets (Shots) sometimes remained in the next match.
Fixed a bug with the cursor movement on the Save/Load screen.
Fixed a bug where the module selection effect remained visible when entering a match.
Fixed a bug where energy cost and heat generation were calculated lower than intended when the game ran below 60 FPS.
Fixed a bug where using DIFFRACTOR would incorrectly trigger attack-related screen effects.
Fixed a bug where shield destruction did not work correctly when kicking a drone.
Fixed a bug in Playtest Mode where attack drones would not target the player.
[Diorama Mode] Fixed a bug where Pallet 1 could not be selected.
[Diorama Mode] Fixed a bug where Conflict 1 could not be resized.
[Diorama Mode] Fixed a bug where certain effects on Structure 1 did not track properly.
[Diorama Mode] Fixed a bug where preset units could not be loaded.
[Diorama Mode] Fixed a bug where leg poses would not applied when loading a quadruped type units.
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Source
