Update log
Full BREAK ARTS III update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Security
- Gameplay
- Balance
- Fixes
Version 1.0.4.2
Hello, Break Artists! We've released a patch addressing Unity security issues, as well as various gameplay balance adjustments, changes, and bug fixes!
[Adjustments & Changes]
Applied a patch to address recent Unity security vulnerabilities
Slightly increased the acceleration of burst shots, and adjusted their behavior so they only decelerate when there's a risk of overshooting the target.
Adjusted the spacing between side poles in the Plains and Cyber Field circuits.
Changed the behavior so that when an AoE Grenade is thrown directly onto the ground, its landing path is still displayed.
[Fixes]
Fixed an issue where proximity mines could be triggered by explosive shots even when they were outside the damage radius.
Fixed an issue where the minimum valid damage radius value for missiles was set incorrectly.
Fixed a bug where achievements for the last Grand Prix played could sometimes be unlocked based on multiplayer results.
Fixed an issue where a player's height offset could be incorrectly referenced from another machine after a match.
Fixed a bug where certain machine configurations could cause excessive jumping.
Fixed an issue in multiplayer where the damage falloff for explosive shots was not functioning correctly.
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