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Steam News8 May 20261mo ago

Patch #31: Store soft lock fix, Localization update

Hey everyone We got another update, this time focusing on fixing some of the core reported issues over the last week. This is a smaller update, and your on-going run should not be affected. Let's get into it.

Full notes

Full Breachway update

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Repeated intro

Hey everyone

What changed

4 fixes2 additions1 change0 removals
  • Performance
  • Fixes
  • UI and audio
  • Compatibility
fixedChangelog:Fixed the soft lock/crash to desktop that could happen if you visited too many shops in a single run. This was caused by the game trying to find a unique subsystem to display when you'd already seen every subsystem currently in the game, resulting in an endless loop. As a temporary fix, runs with a lot of store visits may now show duplicate subsystems.
fixedChangelog:Fixed an issue where the equipment description popup would overlap equipment in the cargo bay, preventing you from equipping or selling items. As a (temporary?) fix, we've added a scroll bar to the cargo bay when you have more items than the starting storage space can display.
fixedChangelog:Fixed multiple text issues with a handful of cards (Hasty Defense+, Shield Strain+, etc)
fixedChangelog:Fixed an issue with a few enemies not having their PDC models showing up, even though they had PDC equipment
addedChangelog:Updated localization files. Please note that localization is currently a couple of weeks behind, and any new cards and modified text won't be reflected in localized versions yet
changedController Support UpdateFor those of you waiting on controller support, we've hit an important milestone today. The first pass is done across all menus, and combat is now fully playable via controller. There's still polish and edge cases to work through, but the core combat experience is in place and playable from start to finish. Next up are the map and hangar screens.

We got another update, this time focusing on fixing some of the core reported issues over the last week. This is a smaller update, and your on-going run should not be affected. Let's get into it.

Changelog:

  • Fixed the soft lock/crash to desktop that could happen if you visited too many shops in a single run. This was caused by the game trying to find a unique subsystem to display when you'd already seen every subsystem currently in the game, resulting in an endless loop. As a temporary fix, runs with a lot of store visits may now show duplicate subsystems.

  • Fixed an issue where the equipment description popup would overlap equipment in the cargo bay, preventing you from equipping or selling items. As a (temporary?) fix, we've added a scroll bar to the cargo bay when you have more items than the starting storage space can display.

  • Fixed multiple text issues with a handful of cards (Hasty Defense+, Shield Strain+, etc)

  • Fixed an issue with a few enemies not having their PDC models showing up, even though they had PDC equipment

  • Updated localization files. Please note that localization is currently a couple of weeks behind, and any new cards and modified text won't be reflected in localized versions yet

Controller Support Update

For those of you waiting on controller support, we've hit an important milestone today. The first pass is done across all menus, and combat is now fully playable via controller. There's still polish and edge cases to work through, but the core combat experience is in place and playable from start to finish. Next up are the map and hangar screens.

What's next

We'll keep fixing bugs as they come up in your reports, the game's stability is out primary focus right now. That being said, we do have a new batch of content in the works along along with unique images for each subsystem, and some station changes meant to increase the variety of equipment you'll come across in shops.

See you in the next one

  • The Breachway Team

Source

Steam News / 8 May 2026

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