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Latest Breachway updates
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- Breachway
Addressing performance issues
Hey everyone, quick technical update aimed squarely at the stuttering some of you reported after the last patch. No content or balance changes in this one, just performance and stability work. Engine rollback Several of…
Patch notes4 changesFixPerformance - Breachway
Marauder hotfix, Hit impact value adjustments
Adjusted ship mass levels, and improved ship rotation/torque on missile impact Fixed a bug with the Marauder where it didn't display the pirate base in the first map if you started the run with a Bruiser flak Apologies…
Announcement3 changesFixGameplay - Breachway
Balance Patch #5 - Balance, Bugfixes, Ship impact reactions
HI everyone, besides the usual bug-fixes and balance changes, we've got something really cool that will make combat look more dynamic: Hit impacts! Enemies will now get shoved off course by hits from physical projectile…
Announcement13 changes1 numericFix - Breachway
Balance Patch#4 - New Flak subsystems, fight compression
Hey everyone, time for the weekly balance patch. As mentioned in las week's post, this update comes with a run reset. We've got two quality-of-life improvements this week. First, we've cut the credit cost of upgrading c…
Patch notes14 changes6 numericFix - Breachway
Balance patch #3 - Sector 2 boss buffs, enemy nerfs, bug-fixes
Hey everyone, time for the weekly balance patch. This week we're working on the difficulty curve from the other side: the Sector 2 bosses. As covered in the previous posts, Sector 1 currently kills far more runs than Se…
Announcement14 changes3 numericFix - Breachway
Roadmap to launch
Hey everyone, this is a different kind of post. No patch notes today: this is our development roadmap from here to 1.0, and a bit of an explanation of how we're changing the way Breachway gets updated. Up to now we've b…
Event17 changesFixGameplay - Breachway
Balance patch #2 - Laser + Railgun buffs, enemy nerfs, Achievement fixes
Hey everyone, time for the weekly balance patch. For this one, we've focused on reducing the difficulty of some Sector 1 encounters. Some Sector 1 elites actually had higher kill rates than Sector 1 bosses, even though…
Event31 changes9 numericFix - Breachway
Patch #32.1 Performance optimization, minor bug fixes
Hey everyone We've optimized the turn end performance, as a good amount of our players mentioned they experienced low framerates in between turns. Since this affects so many of you, we wanted to ship this fix as soon as…
Event8 changesFixPerformance - Breachway
Save 50% On Breachway
Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse July Publisher Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship,…
Announcement1 changeGameplay - Breachway
Balance patch #1 + Major demo update
Hey everyone, time for the weekly balance patch Hey everyone, We have the first demo update since the beginning of 2025, and boy, have a lot of things changed since then! If you've been thinking about trying Breachway's…
Event6 changesBalanceGameplay - Breachway
Patch #32 hotfix #1
Hey everyone, it's been a couple of hours now, time for the first hotfix. We have identified a subset of our players had an issue with leaving the first sector due to a memory issue, this patch should fix it
Announcement1 changeFixGameplay - Breachway
Patch #32: Memory Leak Fix, Flak Overhaul, and Card Upgrades
Hey everyone, Patch #32 is now live on the main branch! This one folds together everything we tested across three rounds on the experimental branch — Patch #32, Patch #32.1, and Patch #32.2, over the last few weeks. Tha…
Event59 changesFixGameplay - Breachway
Patch #32 Preview: Memory Leak Fix, Flak Overhaul, and Card Upgrades
Hey everyone, we've got a big patch coming to the main branch on Wednesday (heads up: it includes a reset of runs in progress, more on that below). Over the last few weeks we've been testing this update on the experimen…
Event17 changesPerformanceGameplay - Breachway
Patch #32.2 (Experimental) - Seeded random, map performance increases
Hey everyone time for yet another update on the experimental branch, focused on improving map performance, and bringing the game's random number generation up to the same standard as other similar games in the genre (a…
Announcement7 changesMapsGameplay - Breachway
Patch #32.1 (Experimental) - Card upgrading, Brittle changes, bug fixes
Hey everyone time for another update on the experimental branch, with a Brittle balance change, Individual card upgrades, and a healthy round of bug fixes (including a nasty elite soft-lock). Let's get into it. Individu…
Store12 changesFixBalance - Breachway
Patch #32 (Experimental) - Flak overhaul, memory leak fix
Hey everyone, it's time for another build! This one's big, so we're releasing it on the experimental branch first. The memory leak This is one we've been looking forward to posting for months: this patch finally include…
Patch notes43 changesPerformanceGameplay





