Repeated intro
Hey everyone, time for the weekly balance patch
Hey everyone,
What changed
0 fixes2 additions4 changes0 removals
changedHey everyone, time for the weekly balance patch
changedWe have the first demo update since the beginning of 2025, and boy, have a lot of things changed since then! If you've been thinking about trying Breachway's demo, now's the perfect time to do it.
addedWe've also started some long-overdue balance changes, kicking off a new balance patch series with the aim of releasing one balance patch per week until we've smoothed out the game's difficulty curve.
addedFor starters: Sector 1 is a wall new players keep hitting and bouncing off of, while Sector 2 is much easier by comparison — Sector 2 bosses rarely pose a challenge. To that end, we've started by nerfing some Sector 1 bosses and elites, and buffing Sector 2 bosses. The aim is to gradually bring the difficulty curve to a healthy shape, instead of overcorrecting and going back and forth.
changedWe've also started looking at bringing the player ships closer together in terms of power level. We haven't made a lot of changes yet, but that'll be a big part of this balance pass.
changedLet us know what you think, and see you all in next week's balance post! o7
Breachway changes
changedHey everyone, time for the weekly balance patch
changedWe have the first demo update since the beginning of 2025, and boy, have a lot of things changed since then! If you've been thinking about trying Breachway's demo, now's the perfect time to do it.
addedWe've also started some long-overdue balance changes, kicking off a new balance patch series with the aim of releasing one balance patch per week until we've smoothed out the game's difficulty curve.
addedFor starters: Sector 1 is a wall new players keep hitting and bouncing off of, while Sector 2 is much easier by comparison — Sector 2 bosses rarely pose a challenge. To that end, we've started by nerfing some Sector 1 bosses and elites, and buffing Sector 2 bosses. The aim is to gradually bring the difficulty curve to a healthy shape, instead of overcorrecting and going back and forth.
changedWe've also started looking at bringing the player ships closer together in terms of power level. We haven't made a lot of changes yet, but that'll be a big part of this balance pass.
We have the first demo update since the beginning of 2025, and boy, have a lot of things changed since then! If you've been thinking about trying Breachway's demo, now's the perfect time to do it.
We've also started some long-overdue balance changes, kicking off a new balance patch series with the aim of releasing one balance patch per week until we've smoothed out the game's difficulty curve.
For starters: Sector 1 is a wall new players keep hitting and bouncing off of, while Sector 2 is much easier by comparison — Sector 2 bosses rarely pose a challenge. To that end, we've started by nerfing some Sector 1 bosses and elites, and buffing Sector 2 bosses. The aim is to gradually bring the difficulty curve to a healthy shape, instead of overcorrecting and going back and forth.
We've also started looking at bringing the player ships closer together in terms of power level. We haven't made a lot of changes yet, but that'll be a big part of this balance pass.
Change log:
Change-log missing due to an error
Let us know what you think, and see you all in next week's balance post! o7
The Breachway Team