Full notes
Full Breachwalk Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Performance
Breachwalk Survivor changes
Patch Notes:
-Two new maps have been added to Quadrant 1. The enemy compositions in these two maps are temporary and will be revised in the next patch.
-Added missing item descriptions.
-Adjusted item rewards.
Currently Identified Bugs:
-We have found an occasional bug where item rewards or trade transactions sometimes fail to grant items. We are investigating the conditions that cause this issue. For now, if this bug occurs, moving an existing item somewhere within your inventory should allow you to receive the reward normally. We wanted to fix this in this patch, but we were unable to do so. We apologize for the inconvenience.
-There is a bug where, if the inventory is full during item crafting, the crafted item gets ejected out of the inventory.
Next Patch (Next Wednesday (2025.02.26 PST)):
-Massive map additions for Quadrant 1
-Addition of new enemy types
-Adding environmental hazards (obstacles other than enemies) to maps
-Addition of one new boss
Planned Updates for February:
-Resolution settings in Options (Completed)
-FPS settings in Options (Completed)
-Key Mapping (Completed)
-Adding new items to default blueprints (In Progress)
-Completion of Quadrant 1 (addition of two bosses) <- At this point, the game version will be 0.0.2.
-Addition of new blueprints
-Addition of new characters
Frankly, the additions of blueprints and characters will probably not be completed within this month.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
