Full notes
Full Breachwalk Survivor update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
- Events
Breachwalk Survivor changes
Patch Notes:
-The character selection screen has been added to the main menu, but it is not yet functional. We hope to activate it before the end of the month.
-The final remaining perk has been added, completing the default character’s perks (total 19 perks).
-New enemy ranged attack types have been implemented: The red attack now is affected by Defense, while the new blue attack is affected by Resistance.
-The visibility of Auras has been adjusted.
-Fixed an issue where Auras were not fully applied; it seems some code was left unfinished in the previous patch.
-The Slime Stick now has an Aura that slows down enemy projectile speed.
-Tooltip visibility has been improved.
-Fixed an issue with ranged weapons where the attack count was not applied.
-Two new maps have been added to Quadrant 1. The enemy composition in these maps is temporary and will be revised in the next patch.
Bug Fixes:
-Fixed an issue from the previous patch: items that provided additional HP or ST increased only the maximum values at the start of a round, leaving the current HP/ST unchanged. This fix now works as intended.
-Fixed a bug that made progression impossible beyond the second map; this was resolved on Monday (2025.02.17).
-Fixed problems with translations malfunctioning.
Known Issues:
-There is an intermittent bug where item rewards or trade transactions sometimes fail to grant items. We are investigating the conditions causing this issue. In the meantime, moving an existing item within your inventory should allow you to receive the reward normally. We aim to fix this by this Saturday (2025.02.22), though the root cause is not fully identified yet. Your patience is appreciated.
-There is a bug where if the inventory is full during item crafting, the crafted item is ejected outside of the inventory.
Next Patch (This Saturday, 2024.02.22):
-Further expansion of the Quadrant 1 map.
-Addition of new enemy types.
-Adding environmental hazards to maps (lower priority).
Planned Updates for February:
Resolution settings in Options ✅ (Completed) FPS settings in Options ✅ (Completed) Key Mapping ✅ (Completed)
Adding new items to default blueprints (In Progress)
Completion of Quadrant 1 (adding two bosses) ← At that point, the game version will be 0.0.2. Addition of new blueprints. Addition of new characters.
Thank you!
Source
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