Full notes
Full Breachwalk Survivor update
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What changed
- Gameplay
- Balance
- Maps
- Events
- Performance
Breachwalk Survivor changes
Patch Notes:
-Item descriptions, sprites, and translations have been added for Gloves of Swiftness, Crystal Cape, and Cowl of Illusion.
-The Frozen Armor effect has been implemented.
-New perks for the default character have been added.
Bug Fixes:
-Fixed an issue where items that provide additional HP or ST would increase maximum HP/ST at the start of a round, but current HP/ST remained the same.
-Although it was not technically a bug, repeatedly acquiring the same World Core from a single map has been disabled. Now, once the boss has been defeated, you cannot re-enter that map. More bosses will be added soon, so we ask for your patience until then.
Known Issues:
There is an occasional bug where item rewards or trade transactions fail to grant items. We are investigating the conditions that cause this issue. For now, if this happens, try moving an existing item inside your inventory—this should allow you to receive the reward properly. We will try to fix this by next Saturday at the latest.
Next Patch (Next Wednesday, 2025.02.19):
-Further expansion of Quadrant 1 map
-Final perk addition for the default character (Only one left!)
-Additional damage types for enemy projectiles
-Fixing the issue where attack count does not apply to ranged weapons
-Adding environmental hazards to maps
-Slime Stick will finally have a function instead of being a useless item
Planned Updates for February:
-Resolution settings in Options ✅ (Completed) -FPS settings in Options ✅ (Completed) -Key Mapping ✅ (Completed)
-Adding new items to default blueprints (In Progress)
-Completing Quadrant 1 (adding two bosses) ← At this point, the game version will be 0.0.2. -Adding new blueprints -Adding new characters
Thank you!
Source
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