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Steam News30 October 20187y ago

:: ENG: PATCH v1.4 Released! :: More animals, Insects, Enemy cover and more!::

Hello friends. If you see any Bug, help and please report to us on the forum: http://steamcommunity.com/app/809500/discussions/5/ If you missed any "Save Game" due to upgrade. Get in touch with us so we can send to you.

Full notes

Full Brazilian Root® update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello friends. If you see any Bug, help and please report to us on the forum: http://steamcommunity.com/app/809500/discussions/5/ If you missed any "Save Game" due to upgrade. Get in touch with us so we can send to you. Thanks! See the list of what was deployed or fixed in this Patch v1.4: General - Added new animals - Added insects (cockroaches, spiders, etc.) - Added cover system for enemies (From this update enemies may or may not seek cover on some large object or walls) - Changed ironsight of some rifles allowing the player to fill better when in zoom mode - Built surfaces to cover enemies at all levels - Fixed bug in HMG audio when it is removed from the pedestal (Thanks to the player NaturalGlitch for the feedback!) - Created new BehaviorTree for some enemies - Changed persistence of enemies - Fixed reflection of the red dot sight glass - Fixed bug in container material - Added more animations to enemies using shotguns - Made some changes in the artificial intelligence of the enemies - Fixed small bug in Muzzle Flash from Fixed Machine Gun - Performed update on animal scritps - Fixed small bug in one of the models of the shotguns (small hole) - Fixed small bug in animal models - Fixed textures of some animals - Added insect textures - Some corrections of "holes" in the levels - Changed BehaviorTrees according to enemy - Changed text in the start video - Added small delay to the sound of one of the rifles Level specific - Added insects/animals at the Tutorial level - Added music in the Tutorial level - Reduced volume of the ambient sound in the Tutorial level - Added insects and animals in Morro da Agulha level - Created cover areas for enemies on the Morro da Agulha level - Changed Z-axis decal in some decals at the Morro da Agulha level - Changed location of the civilian woman praying next to the bench at the Morro da agulha level - Corrected bug in which the dialogues remained after the player dies early in the Morro da Agulha level - Changed objects of the house with furniture at the Morro da agulha level - Alter Spawn trigger of enemies in the area of ??the soccer field at the Morro da Agulha level - Changed layers of some enemies at the Morro da Agulha level - Added group system for all enemies at the Morro da Agulha level - Removed some objects to facilitate the enemies to better transit at the Morro da Agulha level - Small general changes made to several objects at the Morro da agulha level - Some changes have been made to the location of objects in the Depósito bala level. - Created cover areas for enemies in the Depósito bala level - Changed spawn location of some enemies in the Depósito bala level - Changed invisible wall bug near the bridge at the Depósito bala level - Changed location of some enemy in the area of ??the bridge in the Depósito bala level - Changed position of some enemies near the boss (Cinara) in the Depósito bala level - Added insects / animals on the Floresta do sapoti level - Create cover areas for enemies in the Floresta do sapoti level - Made several changes in the Floresta do sapoti level - Added insects / animals in the Floresta do sapoti level - Created cover areas for enemies in the Boite Rio Nightclub level - Added insects / animals at Boite Rio Nightclub level - Corrected main wall spacing at Boite River Nightclub level (Thanks to the player Albert Einstein for feedback!) - Built cover areas for enemies on the junkyard Pomba Negra level - Added insects / animals on the junkyard Pomba Negra level - Created cover areas for enemies on the Cais do porto Cariru level - Add insects / animals to Cais do porto Cariru level - Built cover areas for enemies in the Refinaria Botucatu level - General changes made at the Refinaria Botucatu level - Added insects / animals in the Refinaria Botucatu level - Created cover areas for enemies in the Mansão do Odisseu level - Some general changes have been made to the Mansão do Odisseu level - Added insects / animals in the Mansão do Odisseu level We love you! Thanks for the support and strength you have given us! Patria Games < > Patch 1.3 release notes: https://steamcommunity.com/games/BrazilianRoot/announcements/detail/1692673625133321123 Patch 1.2 release notes: https://steamcommunity.com/games/BrazilianRoot/announcements/detail/1660020759077415125 Patch 1.1 release notes: https://steamcommunity.com/gid/103582791461787054/announcements/detail/2517951549909387827 Patch 1.0 release notes: http://steamcommunity.com/gid/103582791461787054/announcements/detail/1663391440674803723

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHello friends. If you see any Bug, help and please report to us on the forum: http://steamcommunity.com/app/809500/discussions/5/ If you missed any "Save Game" due to upgrade. Get in touch with us so we can send to you. Thanks! See the list of what was deployed or fixed in this Patch v1.4: General - Added new animals - Added insects (cockroaches, spiders, etc.) - Added cover system for enemies (From this update enemies may or may not seek cover on some large object or walls) - Changed ironsight of some rifles allowing the player to fill better when in zoom mode - Built surfaces to cover enemies at all levels - Fixed bug in HMG audio when it is removed from the pedestal (Thanks to the player NaturalGlitch for the feedback!) - Created new BehaviorTree for some enemies - Changed persistence of enemies - Fixed reflection of the red dot sight glass - Fixed bug in container material - Added more animations to enemies using shotguns - Made some changes in the artificial intelligence of the enemies - Fixed small bug in Muzzle Flash from Fixed Machine Gun - Performed update on animal scritps - Fixed small bug in one of the models of the shotguns (small hole) - Fixed small bug in animal models - Fixed textures of some animals - Added insect textures - Some corrections of "holes" in the levels - Changed BehaviorTrees according to enemy - Changed text in the start video - Added small delay to the sound of one of the rifles Level specific - Added insects/animals at the Tutorial level - Added music in the Tutorial level - Reduced volume of the ambient sound in the Tutorial level - Added insects and animals in Morro da Agulha level - Created cover areas for enemies on the Morro da Agulha level - Changed Z-axis decal in some decals at the Morro da Agulha level - Changed location of the civilian woman praying next to the bench at the Morro da agulha level - Corrected bug in which the dialogues remained after the player dies early in the Morro da Agulha level - Changed objects of the house with furniture at the Morro da agulha level - Alter Spawn trigger of enemies in the area of ??the soccer field at the Morro da Agulha level - Changed layers of some enemies at the Morro da Agulha level - Added group system for all enemies at the Morro da Agulha level - Removed some objects to facilitate the enemies to better transit at the Morro da Agulha level - Small general changes made to several objects at the Morro da agulha level - Some changes have been made to the location of objects in the Depósito bala level. - Created cover areas for enemies in the Depósito bala level - Changed spawn location of some enemies in the Depósito bala level - Changed invisible wall bug near the bridge at the Depósito bala level - Changed location of some enemy in the area of ??the bridge in the Depósito bala level - Changed position of some enemies near the boss (Cinara) in the Depósito bala level - Added insects / animals on the Floresta do sapoti level - Create cover areas for enemies in the Floresta do sapoti level - Made several changes in the Floresta do sapoti level - Added insects / animals in the Floresta do sapoti level - Created cover areas for enemies in the Boite Rio Nightclub level - Added insects / animals at Boite Rio Nightclub level - Corrected main wall spacing at Boite River Nightclub level (Thanks to the player Albert Einstein for feedback!) - Built cover areas for enemies on the junkyard Pomba Negra level - Added insects / animals on the junkyard Pomba Negra level - Created cover areas for enemies on the Cais do porto Cariru level - Add insects / animals to Cais do porto Cariru level - Built cover areas for enemies in the Refinaria Botucatu level - General changes made at the Refinaria Botucatu level - Added insects / animals in the Refinaria Botucatu level - Created cover areas for enemies in the Mansão do Odisseu level - Some general changes have been made to the Mansão do Odisseu level - Added insects / animals in the Mansão do Odisseu level We love you! Thanks for the support and strength you have given us! Patria Games <<Patch History>> Patch 1.3 release notes: https://steamcommunity.com/games/BrazilianRoot/announcements/detail/1692673625133321123 Patch 1.2 release notes: https://steamcommunity.com/games/BrazilianRoot/announcements/detail/1660020759077415125 Patch 1.1 release notes: https://steamcommunity.com/gid/103582791461787054/announcements/detail/2517951549909387827 Patch 1.0 release notes: http://steamcommunity.com/gid/103582791461787054/announcements/detail/1663391440674803723

Brazilian Root® changes

fixedHello friends. If you see any Bug, help and please report to us on the forum: http://steamcommunity.com/app/809500/discussions/5/ If you missed any "Save Game" due to upgrade. Get in touch with us so we can send to you. Thanks! See the list of what was deployed or fixed in this Patch v1.4: General - Added new animals - Added insects (cockroaches, spiders, etc.) - Added cover system for enemies (From this update enemies may or may not seek cover on some large object or walls) - Changed ironsight of some rifles allowing the player to fill better when in zoom mode - Built surfaces to cover enemies at all levels - Fixed bug in HMG audio when it is removed from the pedestal (Thanks to the player NaturalGlitch for the feedback!) - Created new BehaviorTree for some enemies - Changed persistence of enemies - Fixed reflection of the red dot sight glass - Fixed bug in container material - Added more animations to enemies using shotguns - Made some changes in the artificial intelligence of the enemies - Fixed small bug in Muzzle Flash from Fixed Machine Gun - Performed update on animal scritps - Fixed small bug in one of the models of the shotguns (small hole) - Fixed small bug in animal models - Fixed textures of some animals - Added insect textures - Some corrections of "holes" in the levels - Changed BehaviorTrees according to enemy - Changed text in the start video - Added small delay to the sound of one of the rifles Level specific - Added insects/animals at the Tutorial level - Added music in the Tutorial level - Reduced volume of the ambient sound in the Tutorial level - Added insects and animals in Morro da Agulha level - Created cover areas for enemies on the Morro da Agulha level - Changed Z-axis decal in some decals at the Morro da Agulha level - Changed location of the civilian woman praying next to the bench at the Morro da agulha level - Corrected bug in which the dialogues remained after the player dies early in the Morro da Agulha level - Changed objects of the house with furniture at the Morro da agulha level - Alter Spawn trigger of enemies in the area of ??the soccer field at the Morro da Agulha level - Changed layers of some enemies at the Morro da Agulha level - Added group system for all enemies at the Morro da Agulha level - Removed some objects to facilitate the enemies to better transit at the Morro da Agulha level - Small general changes made to several objects at the Morro da agulha level - Some changes have been made to the location of objects in the Depósito bala level. - Created cover areas for enemies in the Depósito bala level - Changed spawn location of some enemies in the Depósito bala level - Changed invisible wall bug near the bridge at the Depósito bala level - Changed location of some enemy in the area of ??the bridge in the Depósito bala level - Changed position of some enemies near the boss (Cinara) in the Depósito bala level - Added insects / animals on the Floresta do sapoti level - Create cover areas for enemies in the Floresta do sapoti level - Made several changes in the Floresta do sapoti level - Added insects / animals in the Floresta do sapoti level - Created cover areas for enemies in the Boite Rio Nightclub level - Added insects / animals at Boite Rio Nightclub level - Corrected main wall spacing at Boite River Nightclub level (Thanks to the player Albert Einstein for feedback!) - Built cover areas for enemies on the junkyard Pomba Negra level - Added insects / animals on the junkyard Pomba Negra level - Created cover areas for enemies on the Cais do porto Cariru level - Add insects / animals to Cais do porto Cariru level - Built cover areas for enemies in the Refinaria Botucatu level - General changes made at the Refinaria Botucatu level - Added insects / animals in the Refinaria Botucatu level - Created cover areas for enemies in the Mansão do Odisseu level - Some general changes have been made to the Mansão do Odisseu level - Added insects / animals in the Mansão do Odisseu level We love you! Thanks for the support and strength you have given us! Patria Games <<Patch History>> Patch 1.3 release notes: https://steamcommunity.com/games/BrazilianRoot/announcements/detail/1692673625133321123 Patch 1.2 release notes: https://steamcommunity.com/games/BrazilianRoot/announcements/detail/1660020759077415125 Patch 1.1 release notes: https://steamcommunity.com/gid/103582791461787054/announcements/detail/2517951549909387827 Patch 1.0 release notes: http://steamcommunity.com/gid/103582791461787054/announcements/detail/1663391440674803723

Source

Steam News / 30 October 2018

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