HomeGamesUpdatesPricingMethodology
Steam News29 June 20224y ago

BrawlQuest 1.0.1 Patchnotes

Rebalancing Ranged Attacks Ranged attacks have been far too overpowered when levelling, and are the only playstyle worth going for in the end-game. To balance this, we're re-introducing damage falloff.

Full notes

Full BrawlQuest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Server
changedRebalancing Ranged AttacksRanged attacks have been far too overpowered when levelling, and are the only playstyle worth going for in the end-game. To balance this, we're re-introducing damage falloff.
changedRebalancing Ranged AttacksIf an attack is more than 8m away, it will deal 1 damage - If an attack is more than 4m away, it will ignore INT and deal 1-ATK damage - If an attack is more than 2m away, it will deal 1-INT + 1-ATK damage - If an attack is 1m away it will deal ATK + 1-INT damage
changedClasses at low levelsPreviously you've been able to visit the Class Enrollment Office and join an Order from Level 1. This remains, but rather than giving you +50 STR/STA/INT it'll now give you +LVL STR/STA/INT. So a Mage at Level 1 will gain +1 INT and +10 INT at Level 10 and so on.
addedUser InterfaceAdded a notice on the character selection screen to signify hardcore characters - Removed Early Acces references
fixedFixesGreatly increased server power. This should fix some of the "attacks take forever" problems, but a proper US server will be coming shortly - Fixed an issue that caused mobs to not aggro correctly - Fixed an issue that caused mobs to not remove tagged players when losing aggro (therefore giving players loot even if they weren't in combat)

Rebalancing Ranged Attacks

Ranged attacks have been far too overpowered when levelling, and are the only playstyle worth going for in the end-game. To balance this, we're re-introducing damage falloff.

  • If an attack is more than 8m away, it will deal 1 damage - If an attack is more than 4m away, it will ignore INT and deal 1-ATK damage - If an attack is more than 2m away, it will deal 1-INT + 1-ATK damage - If an attack is 1m away it will deal ATK + 1-INT damage

This should make playing Mage fairer and make levelling via the kiting of high level mobs less doable.

Classes at low levels

Previously you've been able to visit the Class Enrollment Office and join an Order from Level 1. This remains, but rather than giving you +50 STR/STA/INT it'll now give you +LVL STR/STA/INT. So a Mage at Level 1 will gain +1 INT and +10 INT at Level 10 and so on.

User Interface

  • Added a notice on the character selection screen to signify hardcore characters - Removed Early Acces references

Fixes

  • Greatly increased server power. This should fix some of the "attacks take forever" problems, but a proper US server will be coming shortly - Fixed an issue that caused mobs to not aggro correctly - Fixed an issue that caused mobs to not remove tagged players when losing aggro (therefore giving players loot even if they weren't in combat)

Source

Steam News / 29 June 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.