In this update6
Full notes
Full BrawlQuest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Performance
- Balance
- Fixes
BrawlQuest changes
We're hard at work preparing for a significant building overhaul next week. In the meantime, here's a small bug fix patch.
Content
New
Added a "news panel" that opens on launch. Currently this just pulls from the Steam Events API, but in the future will provide notice of important bespoke content - Added a new secret mini-boss - Added a new secret mount, dropped by the boss
Changes
Enemies no longer drop Easter Eggs (the Bunny suit will still be crafteable for another week)
General
Inventory is now sorted in order of power - Added an error message when the crafting catalogue fails to load. This should give us more useful information towards fixing that bug - Slightly modified the way that the crafting catalogue loads. This may fix the empty catalogue issue some players were experiencing - Fixed a crash related to creating sound effects
Balance
Set enemy respawn time back down to 120s (a proximity-based system will be created soon)
Achievements
- Added a new achievementThe Slayer (Kill 1000 mobs) - Fixed an issue that prevented the "Brawl Em' All", "Stay Frosty" achievement from being acquirable (feedback: SickNic)
Source
Changelog.gg summarizes and formats this update. How we read updates.
