Warning: If you have an ongoing run in Sectors 1 or 2, this update could break it due to the changes in the map structure.
In this update2
Full notes
Full Brawl Tactics: Origins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Maps
Gameplay
changedWarning: If you have an ongoing run in Sectors 1 or 2, this update could break it due to the changes in the map structure. If this happens to you, I recommend restarting the run, which will solve the problem and will allow you to experience the changes in this patch. If you don't want to restart the run, you can follow the steps in this post made for Tower Tactics: Liberation, editing the "completed_nodes" field instead of "path_followed", and setting the fields "last_node_selected" and "active_node" to 0. If you do this, please make a backup of the savefile. Link to post in the Steam Forums. Sorry for the inconvenience.
addedHighlightsSector 1 maps now have 2 fewer mandatory combats, and Sector 2 maps now have 1 fewer mandatory combat, making runs shorter.
addedHighlights10 new cards have been added to the game, 3 for Sentinels and 7 for Rogues! Now all archetypes have at least 40 cards!
fixedBug fixesBug fix : Now cards that reference more than one status effect show all of their descriptions when right-clicking them.
Brawl Tactics: Origins changes
RRoguehero
changedWarning: If you have an ongoing run in Sectors 1 or 2, this update could break it due to the changes in the map structure. If this happens to you, I recommend restarting the run, which will solve the problem and will allow you to experience the changes in this patch. If you don't want to restart the run, you can follow the steps in this post made for Tower Tactics: Liberation, editing the "completed_nodes" field instead of "path_followed", and setting the fields "last_node_selected" and "active_node" to 0. If you do this, please make a backup of the savefile. Link to post in the Steam Forums. Sorry for the inconvenience.
addedSector 1 maps now have 2 fewer mandatory combats, and Sector 2 maps now have 1 fewer mandatory combat, making runs shorter.
added10 new cards have been added to the game, 3 for Sentinels and 7 for Rogues! Now all archetypes have at least 40 cards!
fixedBug fix : Now cards that reference more than one status effect show all of their descriptions when right-clicking them.
Warning: If you have an ongoing run in Sectors 1 or 2, this update could break it due to the changes in the map structure. If this happens to you, I recommend restarting the run, which will solve the problem and will allow you to experience the changes in this patch. If you don't want to restart the run, you can follow the steps in this post made for Tower Tactics: Liberation, editing the "completed_nodes" field instead of "path_followed", and setting the fields "last_node_selected" and "active_node" to 0. If you do this, please make a backup of the savefile. Link to post in the Steam Forums. Sorry for the inconvenience.
Highlights
Sector 1 maps now have 2 fewer mandatory combats, and Sector 2 maps now have 1 fewer mandatory combat, making runs shorter.
10 new cards have been added to the game, 3 for Sentinels and 7 for Rogues! Now all archetypes have at least 40 cards!
Sentinel
Rogue
Bug fixes
Bug fix: Now cards that reference more than one status effect show all of their descriptions when right-clicking them.