In this update6
Full notes
Full Brass Brigade update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all,
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
Brass Brigade changes
Halftracks
The US M3 Halftrack
The German Sd.Kfz 251 Halftrack
You will come across 2 new vehicles on the battlefields of Brass Brigade after today's update. The US M3 and the German Sd.Kfz 251 Halftracks. These new vehicles offer a middle-ground between tanks and jeeps, offering reasonable protection from most small arms gunfire and middling speed to get around. They each can carry a total of 6 troops into battle - 1 driver, 1 gunner, and 4 passengers. While the gunner position can easily mow down incoming light infantry, it is a high exposed position, so be careful when manning the light-machine gun. If you prefer to ride in the back or drive the vehicle yourself, the bots will prioritize driving the vehicle and manning the gun in your stead.
New Vehicles
M3 Halftrack in Army Green
M3 Halftrack in Desert Tan
M3 Halftrack in Soviet Livery
Sd.Kfz 251 in Grey
Sd.Kfz 251 in Desert Tan
Willys GP (Jeep) in Soviet Livery
Other Changes
Maps
Anzio Day 1 - Significantly altered the main buildings on the map. Most of the buildings are now intact (and destroyed on Anzio Day 2).
Anzio Day 1 - Adjusted spawns for Allied Beach Landing so bots should not get stuck on the landing craft with vehicles
Anzio Day 2 - Adjusted Lighting
Stalingrad - Adjusted vehicle spawns on German side
Streets of Berlin - Fixed vehicle spawn on Russian Right pointing the wrong way
Battle of Kursk - Adjusted total number of vehicles; a few less tanks and a few more transport vehicles to help even out the flow of the battle.
AI
Bots should no longer clump around vehicles/stationary guns
Bots will switch seats in vehicles and prioritize driving & gunning
Bots may now exit vehicles when the vehicle stops in a capture zone. They won't sit in them forever
Adjusted German bot AI to make them more mobile and more balanced against Allied AI counter-parts
UI
Reworked the Instant Action menu so most of the options are now in sub-menus. Reduces clutter and groups the battle options more logically. So many options have been added to the game, I couldn't fit them on the original screen anymore!
Misc.
Steering wheels now turn in the vehicle when steering!
Changed shooting sound of the British Lee Enfield No. 4 rifle.
New destroyed bodies & textures for jeeps and halftracks when they are killed.
Known Issues
There are a few known bugs I've found while testing. I hope to have them fixed soon in a later update. If you find any additional bugs (I'm sure there are many - the game's scope is growing quite a lot), please send them to me on the Brass Brigade #bugs Discord channel.
Player name sometimes is not shown in scoreboard or is shown repeatedly. (This is proving surprisingly difficult to track down...)
Rare bug where dead bodies will slide around on the ground. if anyone is able to replicate this reliably, please send me a note on the Brass Brigade Discord!
Cannot unzoom in driver seat of vehicle.
Price Adjustment
I am planning to raise the price of Brass Brigade in the near future (likely after the Steam Summer Sale) to account for the significant amount of extra content and work that has gone into the game over the last few years and to help with ongoing development costs. If you want to pick the game up, the Steam Summer Sale is a great time to do so!
Thanks, Henry
Source
Changelog.gg summarizes and formats this update. How we read updates.
