Repeated intro
What changed
3 fixes0 additions4 changes0 removals
- Performance
- Balance
- Gameplay
fixedHappy New Year! Some small bug-fixes and stability improvements. Found & fixed a few edge cases through extensive, long-running test sessions where null-refs could appear which could trigger very odd, unpredictable behaviors.
fixedFixed missing recoil on Mas36 Scoped variant - could cause null-references & instability when used; may have been source of various odd bugs as a result.
changedImproved error checking with projectile physics; improves stability.
changedImproved error checking with particle spawning logic; improves stability.
changedBots should not get stuck in place after respawning when previously manning an emplaced weapon (such as mounted machine gun or artillery).
fixedFixed issue with ragdoll spawning when a bot is killed. This should hopefully, definitively fix the bodies sliding around on the floor.
Brass Brigade changes
fixedHappy New Year! Some small bug-fixes and stability improvements. Found & fixed a few edge cases through extensive, long-running test sessions where null-refs could appear which could trigger very odd, unpredictable behaviors.
fixedFixed missing recoil on Mas36 Scoped variant - could cause null-references & instability when used; may have been source of various odd bugs as a result.
changedImproved error checking with projectile physics; improves stability.
changedImproved error checking with particle spawning logic; improves stability.
changedBots should not get stuck in place after respawning when previously manning an emplaced weapon (such as mounted machine gun or artillery).
Happy New Year! Some small bug-fixes and stability improvements. Found & fixed a few edge cases through extensive, long-running test sessions where null-refs could appear which could trigger very odd, unpredictable behaviors.
Fixed missing recoil on Mas36 Scoped variant - could cause null-references & instability when used; may have been source of various odd bugs as a result.
Improved error checking with projectile physics; improves stability.
Improved error checking with particle spawning logic; improves stability.
Bots should not get stuck in place after respawning when previously manning an emplaced weapon (such as mounted machine gun or artillery).
Fixed issue with ragdoll spawning when a bot is killed. This should hopefully, definitively fix the bodies sliding around on the floor.
Hopefully this improves gameplay stability for all,
Here's to a great 2026...until next time,
Henry