Full notes
Full BrainBread 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- Gameplay
- Performance
- UI and audio
- Balance
Server owners please update your servers!
Code
Core
Fixed bad game stutter/occasional freezing, due to Steam Stats callback constantly refreshing the client achievement data.
Players & Skills
Reality Phase will no longer make you immortal.
Reality Phase will no longer let you run through doors.
Netcode optimization.
HUD & VGUI
You can now chat while the end score/stats panel is visible.
AI & NPCs
Spawning zombies can no longer go through doors.
You can now kill spawning zombies again.
Enabled proper lag compensation for spawning zombies.
Increased Minigun firing frequency for NPCs.
NPCs will no longer spam auto-fire with shotguns.
Improved Zombies & Fred attack AI, they will now be able to attack you properly when you hide/camp in hard to reach areas.
Entities
zombie_volume now has a new spawnflag which prevents the spawner from ever spawning more zombies than the amount specified in the trigger. Meaning that the spawner will only spawn new zombies when the old ones dies.
Ragdoll based gibs that have faulty bones or QC scripting in general will try to revert to physics only if possible. Rather than being removed entirely.
Weapons
Frag grenades will no longer collide with or bounce off of friendly players or NPCs.
If extreme gore is disabled, gib impacts will trigger less to save performance.
Added more recoil to the Deagle when in 1H and 2H.
Added separate fire rate for Deagle 1H stance.
Deagle will now change between stances faster.
Balancing
Increased Deagle reload speed when using Pistol Mastery.
Reduced 2H stance Deagle fire rate.
Increased 1H stance Deagle fire rate.
Increased Deagle bash damage from 20 to 25.
Increased Deagle base damage from 37 to 40.
Increased Deagle Pistol Mastery damage increase by 30% per point.
Deagle will now use 8 bullets per mag, and can hold 6 mags rather than 5.
Textures
Deagle
Fixed the normal map so there's no (or at the very least less) smoothing errors.
Sights should be slightly less shiny, it's not a shiny metal.
Added a missing important detail, the trigger button on the hammer.
Added some subtle fat-based dirt on areas that make sense it would have dirt. (like the sights)
Made the text and icon more visible, as it should be.
Added tritium sights, for some more eye-appealing decoration.
Improved the envmap, should make the gun even more reflective.
Improved shading on the gold.
Added crevices on the hammer.
Maps
Mecklenburg - Objective
Bandits will no longer camp in the elevator shaft.
Fixed blocked NAV areas near the gunshop.
Several zombie spawners in tighter areas, like the apartment areas will use the new zombie volume spawning flags to prevent overflow of zombies.
Termoil - Objective
Fixed bad player blockers for zombie players.
Community Discord
https://discord.gg/0TitkvlFlYoBak0V
Happy Easter!
Source
Changelog.gg summarizes and formats this update. How we read updates.
