Full notes
Full BrainBread 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
Server owners please update your servers!
Code
Core
Sourcemod and other plugins can now be used with Global Stats.
ALL custom maps are now whitelisted by default. Meaning any map is eligible for Global Stats!
Increased max points to 150, LvL 1-100 gives 100 points, while LvL 101-500 gives 50 points. Write bb2_reset_skills in the console to reset the points for your player. (LvL will not be affected!)
Players & Skills
Fixed prediction issues.
You will no longer lose zombie credits if you have enough kills to respawn as a human. (on death)
Zombie Life Leech will no longer trigger on friendly fire / suicide attempts.
LvL 500 tiara should now fade out when the owner leaves your PVS.
HUD & VGUI
Achievements will now display the XP you will receive when achieving said achievement.
AI & NPCs
NPCs will no longer randomly fade in when they enter your PVS way after being created.
Entities
Added TeleportHumans and TeleportZombies to point_teleport, which will teleport said team to this entity's origin.
Fixed potentially broken zombie_volumes when using respawn only on death.
Weapons
Rex, Akimbo Rex and Deagle will no longer disorient the player view massively when playing with a high ping.
Switched Rex and Deagle viewpunch. Boosted viewpunch for Deagle, Rex and Akimbo Rex.
Hopefully fixed twitchy Deagle hand anim swap, when going from two hand to one hand and vice versa.
Balancing
Deagle will do twice as much damage in Deathmatch mode.
Upped Deagle fire rate with two hands to 0.6.
Textures
Beretta
Resized the texture, it is now higher res which should give more visible detail.
Fixed the normal map so it works properly and is not a jagged-up improper mess.
Better, smoother shine.
Sights now have working tritium.
Maps
Added Rishika, a new awesome Deatmatch map!
Added Backyard, an improved version of the backyard deathmatch workshop map.
Termoil - Deathmatch
Added Player CLIP to some areas to help pathing and prevent exploits.
Added major visual changes to hotel and ZED publishing building.
Adjusted some textures outside.
Adjusted lighting inside Pawn Shop and Book store.
Added color correction to improve red lighting and dark areas.
Added new snow texture outside.
Added small snow details around the map.
Fixed prop fading on some props.
Rooftop - Deathmatch
Added lighting to third level leading into elevator.
Added more props to certain areas.
Added wooden platform in elevator room to help player pathing.
Extended skybox view.
Added Player CLIP to some areas to help player pathing.
Misc
Added Arabic translation provided by Mohammad AlHilwani AlRefaei (SY)!
Community Discord
https://discord.gg/0TitkvlFlYoBak0V
Source
Changelog.gg summarizes and formats this update. How we read updates.
