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Steam News30 March 20206y ago

CyberCorona Gibness Update - Patch 1.0.3.3

Server owners please update your servers! Code Players & Skills Cheetah Powerup will now ignore weapon weight. Predator Powerup will ignore all falldamage. When you reach LvL 500 you will be a god to everyone else.

Full notes

Full BrainBread 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions26 changes10 removals
  • Server
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
  • Compatibility
changedServer owners please update your servers!
changedCodeCheetah Powerup will now ignore weapon weight.
removedCodeSliding into an escape trigger will no longer glitch out your view.
fixedCodeFixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie.
changedCodeReality Phase will now make you properly non solid to all Players & NPCs.
addedCodeAdded bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode.
Max spawn protection cvar value105secMax spawn protection cvar value decreased, nerfeffect from Weightless4%6.5%effect from Weightless increased, buffeffect from Lightweight2%4%effect from Lightweight increased, buff

Server owners please update your servers!

Code

Players & Skills

  • Cheetah Powerup will now ignore weapon weight.

  • Predator Powerup will ignore all falldamage.

  • When you reach LvL 500 you will be a god to everyone else.

  • Sliding into an escape trigger will no longer glitch out your view.

  • Fixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie.

  • Reality Phase will now make you properly non solid to all Players & NPCs.

  • Added bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode.

  • Steam Stats will now be fetched properly for clients, even when Steam Overlay is disabled.

  • Max spawn protection cvar value has been lowered from 10 to 5 sec.

HUD & VGUI

  • Scoreboard will be closed when the end map vote panel is displayed, to prevent panel rendering issues.

  • Fixed HUD ammo mag counter displaying faulty values for akimbo weapons.

  • Fixed HUD ammo bullets sometimes displaying 0 bullets when you actually had at least one bullet in the clip.

  • Updated scheme files to fix a faulty font name for Noto Sans, this should fix font rendering issues for some Linux distros.

AI & NPCs

  • Optimized netcode for NPCs.

  • Humanoid NPCs will now fire their weapons more frequently.

  • Zombies & Fred will no longer wiggle back and forth sometimes when they try to attack someone facing a wall.

  • Zombies will no longer attack air because they think they can reach you, even when you're a story above them.

  • Improved Fred's AI, he is no longer fully brain dead.

  • Updated NPC collide rules, Fred will no longer get blocked by spawning NPCs or weapons.

  • Fred will no longer collide with Military or Bandit NPCs.

Entities

  • func_precipitation is now preserved on level restart.

  • Cleaned up and removed a lot of unnecessary entities.

  • Improved trigger_player_blocker, it now blocks/unblocks smoothly and also supports a disabled state which can either block or unblock by default.

Weapons

  • Fixed akimbo ammo inconsistency bug, if you had uneven amount of ammo. It would prevent you from firing/reloading properly.

  • Frag Grenades can no longer kill friendlies when you throw them before becoming infected, becoming a zombie or escaping/spectating.

  • Melee & Firearms will no longer trace against items, armor, ammo, and other weapons.

  • Melee & Firearms will now trace through friendlies, meaning you can for example shoot through your friends. No more blocking!

  • You can no longer consume propane tanks (ammo) when you already own propane.

  • Flamethrower sound is no longer global. It should be distance based, clear your sound cache if it still is global!

  • Added the Desert Eagle, plus its respective achievement! Credits to Lord B & Boss Negro!

Misc

  • Updated VPKs to include more game folders.

  • Added NAV related FGD entries.

  • Moved FGD files into the root/bin folder.

Balancing

  • Increased the effect from Weightless from 4% to 6.5% per point.

  • Increased the effect from Lightweight from 2% to 4% per point.

Maps

Shared

  • Fixed akimbo weapon positions in the objective maps.

  • Added the Deagle to all objective maps and Salvage.

Mecklenburg - Objective

  • Nerfed zombie spawners in the apartments, alley, prison and keycode area.

  • Rastamon and Wayne will get some extra time to flee before the other prison door opens, and will position themselves behind the military.

Compound - Objective

  • Nerfed zombie spawners in the zone capture area and alley transit area.

  • Fixed player blocker being obsolete sometimes.

Laststand - Objective

  • Increased zombie count.

Salvage - Arena

  • Added a nav blocker in Johnson's container, to prevent the bandits from trying to go through it.

Community Discord

https://discord.gg/0TitkvlFlYoBak0V

Source

Steam News / 30 March 2020

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