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Steam News18 July 20205y ago

v1.3.8.22 Update : Better visuals, new ennemi, new level

Overview Addition of a new enemy in the temple - Improvement of the global game graphics (levels, menus, VFX, ...) - Many other additions detailed below More details below.

In this update2

Full notes

Full Bowman VS Zombies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes1 removal
  • Gameplay
  • Server
  • Balance
addedOverviewAddition of a new enemy in the temple - Improvement of the global game graphics (levels, menus, VFX, ...) - Many other additions detailed below More details below.
removedNoteAs a result of the ongoing code restructuring, some features may be temporarily removed. Also, do not hesitate to report any problem or remark on our Discord server or on our Steam page .
addedAdditions / ChangesImprovement of the score backup management. If the player is not connected, the score will be sent on the next connection to the server. - Added a new character, code name: Swordman. He can be found in the temple and his shield allows him to protect himself more easily from arrows. - Total visual redesign of the map of the Graveyard. The ambiance is completely redesigned, from a night scene to a sunset scene, in orange shades. - Upgrade to Unity 2019.4.4f1 and change of rendering pipeline for the URP system, which brings visual improvements while reducing the resource demands on the computer. - Enemy damage will be played when the animation hits the player (on the first attack) instead of just a timer. This improves realism. - Improved visual when the player is out of breath. - Improved arrow trails. - Added the Y-axis inversion system for camera ( mouse and joystick ) in the game options. - Improvement of the level loading system for better fluidity (and better sound transition management) - Display of a message when the player is not connected to Steam / internet in the scoreboard. - The notification system adapts its size according to the text to be displayed. - The player can now gain life again when killing an ennemi. - Code upgrade linked with achievements, enemie's attacks and the arrows system.
fixedBugs fixes :The blur remained visible when leaving the game while the player is out of breath. - Fixed a bug in the Discord linking system. - Fixed a visual bug related to a specific type of stairs in the temple. - Fixed a visual problem when changing world too fast from the menu. - Level name in the leaderboard set to the right dimension according to the text (It was too small) Let's play, crossbowmen!!

Bowman VS Zombies changes

addedAddition of a new enemy in the temple - Improvement of the global game graphics (levels, menus, VFX, ...) - Many other additions detailed below More details below.
removedAs a result of the ongoing code restructuring, some features may be temporarily removed. Also, do not hesitate to report any problem or remark on our Discord server or on our Steam page .
addedImprovement of the score backup management. If the player is not connected, the score will be sent on the next connection to the server. - Added a new character, code name: Swordman. He can be found in the temple and his shield allows him to protect himself more easily from arrows. - Total visual redesign of the map of the Graveyard. The ambiance is completely redesigned, from a night scene to a sunset scene, in orange shades. - Upgrade to Unity 2019.4.4f1 and change of rendering pipeline for the URP system, which brings visual improvements while reducing the resource demands on the computer. - Enemy damage will be played when the animation hits the player (on the first attack) instead of just a timer. This improves realism. - Improved visual when the player is out of breath. - Improved arrow trails. - Added the Y-axis inversion system for camera ( mouse and joystick ) in the game options. - Improvement of the level loading system for better fluidity (and better sound transition management) - Display of a message when the player is not connected to Steam / internet in the scoreboard. - The notification system adapts its size according to the text to be displayed. - The player can now gain life again when killing an ennemi. - Code upgrade linked with achievements, enemie's attacks and the arrows system.
fixedThe blur remained visible when leaving the game while the player is out of breath. - Fixed a bug in the Discord linking system. - Fixed a visual bug related to a specific type of stairs in the temple. - Fixed a visual problem when changing world too fast from the menu. - Level name in the leaderboard set to the right dimension according to the text (It was too small) Let's play, crossbowmen!!

Overview

  • VFXAddition of a new enemy in the templeImprovement of the global game graphics (levels, menus, VFX, ...) - Many other additions detailed below More details below.

Note

As a result of the ongoing code restructuring, some features may be temporarily removed. Also, do not hesitate to report any problem or remark on our Discord server or on our Steam page.

Update details

Additions / Changes

  • Improvement of the score backup management. If the player is not connected, the score will be sent on the next connection to the server. - Added a new character, code name: Swordman. He can be found in the temple and his shield allows him to protect himself more easily from arrows. - Total visual redesign of the map of the Graveyard. The ambiance is completely redesigned, from a night scene to a sunset scene, in orange shades. - Upgrade to Unity 2019.4.4f1 and change of rendering pipeline for the URP system, which brings visual improvements while reducing the resource demands on the computer. - Enemy damage will be played when the animation hits the player (on the first attack) instead of just a timer. This improves realism. - Improved visual when the player is out of breath. - Improved arrow trails. - Added the Y-axis inversion system for camera ( mouse and joystick ) in the game options. - Improvement of the level loading system for better fluidity (and better sound transition management) - Display of a message when the player is not connected to Steam / internet in the scoreboard. - The notification system adapts its size according to the text to be displayed. - The player can now gain life again when killing an ennemi. - Code upgrade linked with achievements, enemie's attacks and the arrows system.

Bugs fixes :

  • The blur remained visible when leaving the game while the player is out of breath. - Fixed a bug in the Discord linking system. - Fixed a visual bug related to a specific type of stairs in the temple. - Fixed a visual problem when changing world too fast from the menu. - Level name in the leaderboard set to the right dimension according to the text (It was too small) Let's play, crossbowmen!!

Source

Steam News / 18 July 2020

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