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Steam News22 April 20206y ago

v1.3.8.20 Update : Global update and refactoring

Overview Total game size divided by 2. - A new physics system for the arrows. - A restructuration of the enemies’ code in order to have more fluidity and the ability to evolve afterwards. More details below.

In this update2

Full notes

Full Bowman VS Zombies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change1 removal
  • Gameplay
  • Server
  • UI and audio
addedOverviewTotal game size divided by 2. - A new physics system for the arrows. - A restructuration of the enemies’ code in order to have more fluidity and the ability to evolve afterwards. More details below.
removedNoteAs a result of the ongoing code restructuring, some features may be temporarily removed. Also, do not hesitate to report any problem or remark on our Discord server or on our Steam page .
changedAdditions / ChangesChanged the notification system so that it is also accessible in the menus. - Redesign of the enemy system for a better possibility of evolution and a better fluidity in game. - Added the blood effect when hitting an enemy. - Arrows are better fixed on enemies. - Arrows are now affected by the environment: depending on which material is touched, the orientation and the speed, the arrow will be able to fix itself in the environment, bounce... Damages caused by these arrows are now more or less affected by these collisions. - Flames now make light (with intensity and color varying over time) when an enemy is on fire, on the flaming arrows, but also in the temple. - The arrows now describe a beautiful curve, unlike previously when they were keeping the same orientation in mid-air. - Steam achievements are now translated into the player's language. - Redesigned the Steam page with the addition of new visuals and better descriptions. - Translations are now complete in French. - Redesign of the enemies appearance system to have a more efficient way to add enemies, to modify the probability of apparition, the different types of enemies that can appear depending on the map... - Donation of 500 coins at the start of the game to give the player the possibility to buy upgrades, or effects on the arrow from the beginning. - Zombies are easier to kill. - More than half of the enemies have a hitbox closest to their bodies: This means that it won't be possible to hit the enemy by shooting right next to him, you'll have to aim better now! - ALL the enemies' sounds have been redone and are better managed, you will be able to recognize which enemies are close to you! - The arrow shooting strength has been slightly modified. - UI menu animations has been modified.
fixedBugs fixes :Problem in the notification system that could display in a loop continuously. - The sound of enemies is now considered when you want to change the volume of the sound effects. - Problem when launching the same level several times which crashed the game. - Problem when displaying the player name and image. - Problem with the display when the boss appear every 5 waves. - Display the real name of the boss every 5 waves. - Limited resolution formats that prevented playing in full screen on some devices. - Enemies were able to move / teleport at the speed of light when they were in front of the player. Problem solved! Let's play, crossbowmen!!

Bowman VS Zombies changes

addedTotal game size divided by 2. - A new physics system for the arrows. - A restructuration of the enemies’ code in order to have more fluidity and the ability to evolve afterwards. More details below.
removedAs a result of the ongoing code restructuring, some features may be temporarily removed. Also, do not hesitate to report any problem or remark on our Discord server or on our Steam page .
changedChanged the notification system so that it is also accessible in the menus. - Redesign of the enemy system for a better possibility of evolution and a better fluidity in game. - Added the blood effect when hitting an enemy. - Arrows are better fixed on enemies. - Arrows are now affected by the environment: depending on which material is touched, the orientation and the speed, the arrow will be able to fix itself in the environment, bounce... Damages caused by these arrows are now more or less affected by these collisions. - Flames now make light (with intensity and color varying over time) when an enemy is on fire, on the flaming arrows, but also in the temple. - The arrows now describe a beautiful curve, unlike previously when they were keeping the same orientation in mid-air. - Steam achievements are now translated into the player's language. - Redesigned the Steam page with the addition of new visuals and better descriptions. - Translations are now complete in French. - Redesign of the enemies appearance system to have a more efficient way to add enemies, to modify the probability of apparition, the different types of enemies that can appear depending on the map... - Donation of 500 coins at the start of the game to give the player the possibility to buy upgrades, or effects on the arrow from the beginning. - Zombies are easier to kill. - More than half of the enemies have a hitbox closest to their bodies: This means that it won't be possible to hit the enemy by shooting right next to him, you'll have to aim better now! - ALL the enemies' sounds have been redone and are better managed, you will be able to recognize which enemies are close to you! - The arrow shooting strength has been slightly modified. - UI menu animations has been modified.
fixedProblem in the notification system that could display in a loop continuously. - The sound of enemies is now considered when you want to change the volume of the sound effects. - Problem when launching the same level several times which crashed the game. - Problem when displaying the player name and image. - Problem with the display when the boss appear every 5 waves. - Display the real name of the boss every 5 waves. - Limited resolution formats that prevented playing in full screen on some devices. - Enemies were able to move / teleport at the speed of light when they were in front of the player. Problem solved! Let's play, crossbowmen!!

Overview

  • Total game size divided by 2. - A new physics system for the arrows. - A restructuration of the enemies’ code in order to have more fluidity and the ability to evolve afterwards. More details below.

Note

As a result of the ongoing code restructuring, some features may be temporarily removed. Also, do not hesitate to report any problem or remark on our Discord server or on our Steam page.

Update details

Additions / Changes

  • Changed the notification system so that it is also accessible in the menus. - Redesign of the enemy system for a better possibility of evolution and a better fluidity in game. - Added the blood effect when hitting an enemy. - Arrows are better fixed on enemies. - Arrows are now affected by the environment: depending on which material is touched, the orientation and the speed, the arrow will be able to fix itself in the environment, bounce... Damages caused by these arrows are now more or less affected by these collisions. - Flames now make light (with intensity and color varying over time) when an enemy is on fire, on the flaming arrows, but also in the temple. - The arrows now describe a beautiful curve, unlike previously when they were keeping the same orientation in mid-air. - Steam achievements are now translated into the player's language. - Redesigned the Steam page with the addition of new visuals and better descriptions. - Translations are now complete in French. - Redesign of the enemies appearance system to have a more efficient way to add enemies, to modify the probability of apparition, the different types of enemies that can appear depending on the map... - Donation of 500 coins at the start of the game to give the player the possibility to buy upgrades, or effects on the arrow from the beginning. - Zombies are easier to kill. - More than half of the enemies have a hitbox closest to their bodies: This means that it won't be possible to hit the enemy by shooting right next to him, you'll have to aim better now! - ALL the enemies' sounds have been redone and are better managed, you will be able to recognize which enemies are close to you! - The arrow shooting strength has been slightly modified. - UI menu animations has been modified.

Bugs fixes :

  • Problem in the notification system that could display in a loop continuously. - The sound of enemies is now considered when you want to change the volume of the sound effects. - Problem when launching the same level several times which crashed the game. - Problem when displaying the player name and image. - Problem with the display when the boss appear every 5 waves. - Display the real name of the boss every 5 waves. - Limited resolution formats that prevented playing in full screen on some devices. - Enemies were able to move / teleport at the speed of light when they were in front of the player. Problem solved! Let's play, crossbowmen!!

Source

Steam News / 22 April 2020

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