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Latest Boundless Paths updates
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- Boundless Paths
1.06 Game Concept Clarity tweak (Mana no more)
Removed all non-late-game mentions of mana, replaced where necessary with text declaring rewards for surviving with X HP = Y% monster HP debuffs.
Announcement1 changeGameplay - Boundless Paths
Quick edit on an image
removed an errant arrow
Announcement1 changeGameplay - Boundless Paths
1.05 Quest tuning, codex and bestiary upgrades
Quest tuning - reduced Quest set requirement from ⅘ to ⅗ to speed up the final unlocks and give more choice in terms of how to get them. Added specific monster skill numbers to Bestiary info Elite/Boss Codex/Popup - add…
Announcement1 changeGameplay - Boundless Paths
1.04 codex page edit
Added 'attack tower' to Codex 'Monster Skills' page.
Announcement1 changeGameplay - Boundless Paths
tiny text edit
Edited tutorial step 3 to make it clearer that explorable tiles are directly adjacent to revealed map tiles
Announcement1 changeMaps - Boundless Paths
1.03 Minor UI tweaks
Mana - made usage clearer - included explanation in day 6 daily summary for new players, and highlighted more in codex-gameplay flow. Adjusted quest desc text location to prevent minor overlap.
Announcement1 changeGameplay - Boundless Paths
1.02 minor tweaks and fixes
Bloodlust spell can no longer target already bloodlusted or destroyed towers. Victory screen ‘Day Reached’ now more appropriately shows day of final fort attack instead of the morning after. (better aligning with some q…
Announcement1 changeGameplay - Boundless Paths
1.01 quick patch for cannon sound effect
cannon and lightning sound effect fixed to play from mono channel instead of just left.
Announcement1 changeFixUI/audio - Boundless Paths
Boundless Paths launches on 10 Apr 2024!
Boundless Paths is an Exploration Tower-Defense Roguelike. Find resources, reveal encounters, adapt defenses, and enjoy endless replayability with procedural map/path generation and a quest/prestige system. Features inc…
Patch notes4 changesMapsGameplay - Boundless Paths
Developer Livestream Q&A 2
Join me as I play through the Boundless Paths demo. I will play through Day 1 to Day 25, talking through both my on-the-spot strategies and game design decisions as appropriate. I will also respond to any questions rais…
Announcement1 changeMaps - Boundless Paths
Developer Livestream Q&A 1
Join me as I play through the Boundless Paths demo. I will play through Day 1 to Day 25, talking through both my on-the-spot strategies and game design decisions as appropriate. I will also respond to any questions rais…
Announcement1 changeMaps - Boundless Paths
Version 0.5 to 0.8 Highlights
Map Features Added Ruins Feature - can be removed for 50 gold or food to become plains (for placing towers) Added Scrying Stones feature - choice to get info on nearest treasure, lair, gold or food Improved exploration…
Patch notes19 changesMapsUI/audio - Boundless Paths
0.5 & 0.6 Patch note summary
Monster/Tower rebalancing towards fewer but stronger monster spawns. i) Includes multiple changes to every tower upgrade path, monster stats & abilities, and some mechanics (beam upgrades). ii) Changed monster spawn ord…
Announcement4 changesGameplayMaps - Boundless Paths
Version 0.1 through 0.4
Version 0.4 - Beautified monsters, menus, tower attacks, animations etc. Changed and upgrade most of the monster 3d models and animations. Changed and improved many of the tower attack/aura visuals for all 7 towers+path…
Event31 changesFixGameplay

