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Steam News22 October 20232y ago

Version 0.1 through 0.4

Version 0.4 - Beautified monsters, menus, tower attacks, animations etc. Changed and upgrade most of the monster 3d models and animations.

Full notes

Full Boundless Paths update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix13 additions16 changes5 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Balance
  • Compatibility
changedVersion 0.4 - Beautified monsters, menus, tower attacks, animations etc.Changed and upgrade most of the monster 3d models and animations.
changedVersion 0.4 - Beautified monsters, menus, tower attacks, animations etc.Changed and improved many of the tower attack/aura visuals for all 7 towers+paths
addedVersion 0.4 - Beautified monsters, menus, tower attacks, animations etc.New Victory/Defeat summary screen (instead of squeezing stats into Main Menu)
addedVersion 0.4 - Beautified monsters, menus, tower attacks, animations etc.Beautified (inc. adding images) windows for quest, class select, global buff, codex
addedVersion 0.4 - Beautified monsters, menus, tower attacks, animations etc.Added animation and particle effect to “summon monster” spell (cast by monsters)
addedVersion 0.4 - Beautified monsters, menus, tower attacks, animations etc.Added animation for Horde Elites attacking towers.

Version 0.4 - Beautified monsters, menus, tower attacks, animations etc.

  • Changed and upgrade most of the monster 3d models and animations.

  • Changed and improved many of the tower attack/aura visuals for all 7 towers+paths

  • New Victory/Defeat summary screen (instead of squeezing stats into Main Menu)

  • Beautified (inc. adding images) windows for quest, class select, global buff, codex

  • Added animation and particle effect to “summon monster” spell (cast by monsters)

  • Added animation for Horde Elites attacking towers.

  • Made Corpse Explosion (from Stun tower) effect much more obvious.

  • Replaced Bloodlust visual with spinning red aura particle effect.

  • Added Particle effect (huge wave) for Sonic Boom

  • Transferred project from unity 2021.3.23 all the way to 2023.1.17 (2022 LTS was very crashy) to investigate and fix an occasional memory leak warning and crash.

  • Added hooks for structured testing.

  • Bugfixes:

  • Map tooltip no longer goes out of map for tile features at the edges.

  • Made sure all particle effects (and sub-effects) are configured to ‘Destroy’ on ‘Stop’

  • Added missing material for ‘Additional smoke’ component of Falling Star particle effect.

  • Fixed Cannon Shockwave sub-emitter size/range etc

  • Opening Encounter OR Select Tower windows closes most other open windows.

  • Slow icon on monster now reappears if slow is re-applied after it drops off.

  • Tutorial Step 3 (build tower) 1st tower could not be selected. Tutorial completion had no sound effect.

  • Spell spam tracking properly resets to 0 even after manual exit to main menu at night.

  • Exiting to main menu during night phase no longer autosaves (instead it autosaves right before night phase). Yes, this does allow limited save scumming.

Version 0.31 - Encounter images, upgrade icon images, blood and HP bar

  • Beautified Event Dialogue Window - add images, rearranged description & choices, made choice outline clearer, made the event prompts flow more smoothly.

  • Beautified Tower Upgrade Window - replaced all upgrade buttons with Icons instead of Text, and moved every UI element around to fit the changes.

  • Added blood splatter to show locations of recent monster deaths.

  • Shrank monster HP bar display. 25% shorter, 80% thinner.

Version 0.3 - Re-worked tutorial and special effects graphics

  • Upgraded effects for Falling Stars, Cannonball explosion, elites’ boulder, Poison explosion, Stun Tower, Lightning, Laser

  • Added tutorial for 1st day of game from camera control to explore to start wave

  • Removed all day 1 codex popups and made the rest instantly closeable.

  • Add a random Tip line at bottom of Main Menu screen

  • Fort attack now requires Day >=24 or (Day >=16 if victories > 0)

  • Info buttons mouseover tooltips added

  • Bugfix - Gargantuan, Doom Bat facing wrong way

  • Spell tooltip adjusted back fully into screen

Version 0.2 - UI Makeover

  • Re-organized all ‘main map’ UI elements into framed panels on left side of screen

  • Selected Tower, Bestiary (main and individual monster), Global Effects and Enchantment Shop panel no longer dim + occupy and disable entire map+UI.

  • Opening codex, bestiary, global effects and quests now auto pauses/resumes the game

  • Enchantment shop button appears only daytime when Day >= 21 and unlocked by quest

  • Pan/zoom slowed down, especially when zoomed in. Can no longer pan way off the map.

  • Upgraded texture for most map tiles and buildings

  • Enchantment shop (Shop UI only) 85% done.

  • Added a quit game button in main menu

  • Beta only: Popup asking player to join discord and give feedback at first victory/defeat screen

  • Housekeeping - Sorted out Textures and Materials folder into subfolders

Source

Steam News / 22 October 2023

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