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Steam News26 January 20242y ago

Version 0.5 to 0.8 Highlights

Map Features Added Ruins Feature - can be removed for 50 gold or food to become plains (for placing towers) Added Scrying Stones feature - choice to get info on nearest treasure, lair, gold or food Improved exploration

Full notes

Full Boundless Paths update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions11 changes0 removals
  • Maps
  • UI and audio
  • Balance
  • Gameplay
addedMap FeaturesAdded Ruins Feature - can be removed for 50 gold or food to become plains (for placing towers)
addedMap FeaturesAdded Scrying Stones feature - choice to get info on nearest treasure, lair, gold or food
changedMap FeaturesImproved exploration interactivity with multiple ‘hint’ mechanics and features leading players to map features eg. flowers/mushrooms, rumors, scrying stones
changedMap FeaturesProcedural generation algorithms to even out map difficulty from path loopiness to map feature distribution.
addedSound/MusicTower attack sounds now have improved variety and simultaneity. Replaced many other sound effects.
addedSound/MusicMusic - Added and replaced many music tracks, and smoothed out transitions

Map Features

  • Added Ruins Feature - can be removed for 50 gold or food to become plains (for placing towers)

  • Added Scrying Stones feature - choice to get info on nearest treasure, lair, gold or food

  • Improved exploration interactivity with multiple ‘hint’ mechanics and features leading players to map features eg. flowers/mushrooms, rumors, scrying stones

  • Procedural generation algorithms to even out map difficulty from path loopiness to map feature distribution.

Sound/Music

  • Tower attack sounds now have improved variety and simultaneity. Replaced many other sound effects.

  • Music - Added and replaced many music tracks, and smoothed out transitions

UI

  • Scout Window - interactive illustrated display of incoming monster wave.

  • Tutorial - Improved clarity, illustration, scripting.

  • New button designs and font sets to match the fantasy theme.

  • More compact UI elements/design, freeing up map display

  • Main Menu - improved splash screen and icons

  • Codex - Added illustrated strategy guides

  • Animated notifications for daily summary, base damage, income and spellcast.

  • QOL - Added mouse pan/zoom, right-click Escape

Graphics

  • Tower models & particle effects - all replaced, with separate models/effects for each tower upgrade branch.

  • Upgraded models for trees, monsters, roads and many map features.

  • Improved many UI textures (Stats, quest, codex, bestiary, spawn arrow etc)

  • Towers and Forts now pitch black to indicate destruction.

Miscellaneous

  • New mechanics - execute, targeting options, spell scaling

  • Monster wave design - improved variation and distribution amongst paths

  • Steam Cloud support

Way ahead

  • SteamNext Fest (Feb 5-12) participation and public Demo

  • Late-game features - Enchantments, larger maps, more Quest Sets, classes, monsters (new abilities)

  • Steam Achievements, Trading Cards.

Source

Steam News / 26 January 2024

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