What changed
0 fixes2 additions2 changes0 removals
- UI and audio
- Balance
- Gameplay
added⚡ New Legendary Abilities 🔥 Fire Staff – Infernal Detonation • Strikes enemies with explosive bursts that deal burning damage over time. • Fiery red floating text now signals burning damage ticks. ❄️ Ice Staff – Ice Prison • Freeze enemies in place, halting their movement and attacks. ⚡ Lightning Staff – Storm Rework • Added electric-blue shader glow and screen shake for each lightning strike. • Amplified sound and visual intensity for every storm proc.
changed🧠 Gameplay Adjustments • Increased base speed for all bosses to 150. • Reduced enemy projectile speed • Increased enemy projectile cooldown • Fear Roar now blocks and dissipates nearby projectiles for clutch defensive play. • Improved visual feedback for lightning and burning effects.
added🎧 Audio & Feel • New screen shake and layered SFX for lightning strikes to enhance arena atmosphere.
changed💬 Developer Note This patch focuses on elemental identity and tactical defense. These three legendary’s weapon now feel distinct, with visual and mechanical feedback worthy of its power.
Boss Battle Arena changes
added⚡ New Legendary Abilities 🔥 Fire Staff – Infernal Detonation • Strikes enemies with explosive bursts that deal burning damage over time. • Fiery red floating text now signals burning damage ticks. ❄️ Ice Staff – Ice Prison • Freeze enemies in place, halting their movement and attacks. ⚡ Lightning Staff – Storm Rework • Added electric-blue shader glow and screen shake for each lightning strike. • Amplified sound and visual intensity for every storm proc.
changed🧠 Gameplay Adjustments • Increased base speed for all bosses to 150. • Reduced enemy projectile speed • Increased enemy projectile cooldown • Fear Roar now blocks and dissipates nearby projectiles for clutch defensive play. • Improved visual feedback for lightning and burning effects.
added🎧 Audio & Feel • New screen shake and layered SFX for lightning strikes to enhance arena atmosphere.
changed💬 Developer Note This patch focuses on elemental identity and tactical defense. These three legendary’s weapon now feel distinct, with visual and mechanical feedback worthy of its power.
Welcome back to the Boss Battle Arena — where you are the boss!
This update brings a surge of elemental chaos and cinematic power upgrades across all bosses.
⚡ New Legendary Abilities 🔥 Fire Staff – Infernal Detonation • Strikes enemies with explosive bursts that deal burning damage over time. • Fiery red floating text now signals burning damage ticks. ❄️ Ice Staff – Ice Prison • Freeze enemies in place, halting their movement and attacks. ⚡ Lightning Staff – Storm Rework • Added electric-blue shader glow and screen shake for each lightning strike. • Amplified sound and visual intensity for every storm proc.
🧠 Gameplay Adjustments • Increased base speed for all bosses to 150. • Reduced enemy projectile speed • Increased enemy projectile cooldown • Fear Roar now blocks and dissipates nearby projectiles for clutch defensive play. • Improved visual feedback for lightning and burning effects.
🎧 Audio & Feel • New screen shake and layered SFX for lightning strikes to enhance arena atmosphere.
💬 Developer Note This patch focuses on elemental identity and tactical defense. These three legendary’s weapon now feel distinct, with visual and mechanical feedback worthy of its power.