HomeGamesUpdatesPricingMethodology
Steam News24 October 20258mo ago

⚔️ Boss Battle Arena — Patch 1.2: Sparks of War

⚡ New Features Lightning Strike Proc Added Lightning Staff IV now has a 25% chance to summon a devastating Lightning Strike on hit.

Full notes

Full Boss Battle Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions9 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Store
added⚡ New Features Lightning Strike Proc Added
addedLightning Staff IV now has a 25% chance to summon a devastating Lightning Strike on hit.
changedThe strike damages all enemies within its radius, with electric-blue floating damage numbers for visual clarity.
addedIntroduced new backend support for elemental “damage sources” (lightning_strike, etc.) — paving the way for future elemental builds.
changedFloating damage numbers now color-code based on damage type:
changedBlue for lightning damage ⚡

Boss Battle Arena changes

added⚡ New Features Lightning Strike Proc Added
addedLightning Staff IV now has a 25% chance to summon a devastating Lightning Strike on hit.
changedThe strike damages all enemies within its radius, with electric-blue floating damage numbers for visual clarity.
addedIntroduced new backend support for elemental “damage sources” (lightning_strike, etc.) — paving the way for future elemental builds.
changedFloating damage numbers now color-code based on damage type:

⚡ New Features Lightning Strike Proc Added

Lightning Staff IV now has a 25% chance to summon a devastating Lightning Strike on hit.

The strike damages all enemies within its radius, with electric-blue floating damage numbers for visual clarity.

Introduced new backend support for elemental “damage sources” (lightning_strike, etc.) — paving the way for future elemental builds.

Dynamic Floating Text System

Floating damage numbers now color-code based on damage type:

White for normal hits

Yellow for critical hits

Blue for lightning damage ⚡

Floating text now intelligently offsets and fades to help prevent overlapping spam during AoE bursts.

🏟️ Arena Expansion Added three new arenas, each with unique themes and atmosphere:

🎃 Pumpkin Head Arena – spooky and chaotic, with dark autumn tones.

🏛️ Titan Guard Arena – stone ruins and echoes of ancient battles.

🏜️ Osiris Arena – pyramid sands and divine retribution.

Each arena now loads automatically based on the boss selected in the character selection screen.

Fixed an issue where the selection panel would remain active or fail to unload when switching to an arena.

Arena transitions are now seamless, with player and spawner initialization working correctly per scene.

🧠 Gameplay & System Improvements Projectile Logic

Projectiles now properly pause during shops, victory screens, and wave transitions.

Fixed issue where paused projectiles would “stack up” and hit the player all at once when resuming.

Combine System Rework

Combine cost now scales by rarity tier instead of reroll scaling.

Added combine feedback label and gold deduction confirmation.

Shop Overhaul

Improved reroll behavior and display logic.

Cleaned up tooltip spawning/removal to prevent ghost UI.

Combined items now show upgraded visuals with proper cost and rarity tracking.

🪙 Bug Fixes Fixed lifesteal and projectile persistence causing unfair player deaths post-wave.

Fixed double floating damage numbers during lightning and AoE events.

Corrected player spawn position — no longer pinned to the right wall at start.

Source

Steam News / 24 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.