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Steam News6 August 20205y ago

New Mode Added & About English Localization

Hi, As the screenshot below shows, a new difficulty mode has been added in v.1.2.1. With this mode selected, players will be able to skip the inspection task gameplay from Day 1.

Full notes

Full Booth: A Dystopian Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • UI and audio
addedAs the screenshot below shows, a new difficulty mode has been added in v.1.2.1.
changedWith this mode selected, players will be able to skip the inspection task gameplay from Day 1. This enables them to experience the story as a visual novel to some extent. However, as such gameplay is designed to be an important part of Booth, it is highly recommended that you only skip some of the days or after you found it to be too repetitive.
changedOne more announcement is about the English localization of Booth. As some reviews pointed out, it is indeed not written by a native speaker and still needs a lot of polishing. Luckily, a few days ago a player with professional skills approached me and offered to help proofread and revise the localization. Hopefully we can get it done as soon as possible so that no more players will have to have their immersion broken by typos or poor English.
changedAs the developer of Booth, I know there will always be people who don't enjoy the game. But at the same time, I also consider it my responsibility to make the game as accessible as possible in its technical aspects. I will continue working on relevant issues and hope that more potential players can enjoy the game because of those improvements.

Booth: A Dystopian Adventure changes

addedAs the screenshot below shows, a new difficulty mode has been added in v.1.2.1.
changedWith this mode selected, players will be able to skip the inspection task gameplay from Day 1. This enables them to experience the story as a visual novel to some extent. However, as such gameplay is designed to be an important part of Booth, it is highly recommended that you only skip some of the days or after you found it to be too repetitive.
changedOne more announcement is about the English localization of Booth. As some reviews pointed out, it is indeed not written by a native speaker and still needs a lot of polishing. Luckily, a few days ago a player with professional skills approached me and offered to help proofread and revise the localization. Hopefully we can get it done as soon as possible so that no more players will have to have their immersion broken by typos or poor English.
changedAs the developer of Booth, I know there will always be people who don't enjoy the game. But at the same time, I also consider it my responsibility to make the game as accessible as possible in its technical aspects. I will continue working on relevant issues and hope that more potential players can enjoy the game because of those improvements.

Hi,

As the screenshot below shows, a new difficulty mode has been added in v.1.2.1.

With this mode selected, players will be able to skip the inspection task gameplay from Day 1. This enables them to experience the story as a visual novel to some extent. However, as such gameplay is designed to be an important part of Booth, it is highly recommended that you only skip some of the days or after you found it to be too repetitive.

One more announcement is about the English localization of Booth. As some reviews pointed out, it is indeed not written by a native speaker and still needs a lot of polishing. Luckily, a few days ago a player with professional skills approached me and offered to help proofread and revise the localization. Hopefully we can get it done as soon as possible so that no more players will have to have their immersion broken by typos or poor English.

As the developer of Booth, I know there will always be people who don't enjoy the game. But at the same time, I also consider it my responsibility to make the game as accessible as possible in its technical aspects. I will continue working on relevant issues and hope that more potential players can enjoy the game because of those improvements.

As always, thank you! :)

Love from Iden, Guanpeng

Source

Steam News / 6 August 2020

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