In this update1
Full notes
Full Boons & Burdens update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
Boons & Burdens changes
Patch 0.70 touches on a lot of issues and features I've wanted to get to, but haven't yet been able to prioritize. And thanks to some incredibly detailed bug reporting on the Discord (here: https://discord.gg/YbdSHs58m9) I've been able to squash dozens of bugs that I either hadn't been able to track down, didn't know existed, or were recently introduced when I made other systems changes in other patches.
Patch 0.80 will bring a number of updates to the Arena mode, and certain rings in arena. But these patch notes are long already, so I'll detail all of that when it actually matters. Onto the notes!
Full Patch Notes:
New Boss
Infested Cryomancer: A more dangerous variant of the Infested Pyromancer now shows up in their place in Delve 2.
Quality of Life Updates
Options and Controls now save locally and not in the cloud. This is for smoother transitions between multiple machines (such as Desktop and Steam Deck). Allowing each to maintain its own local resolution and control config. Your options and controls will be reset 1 final (hopefully) time.
Support and detection of multiple controllers. You can now switch between connected gamepads during gameplay.
Added an AZERTY layout option for movement controls (QZSD)
You can now view your inventory at the end of the game
The game should no longer immediately skip the post-game screen if you are holding the button to confirm when it pops up
Made it possible to reactivate the Electromancer's Theurgic with the attack toggle button
Auto-Aim will now attempt to focus the guards surrounding the Qrystle Queen boss before the boss, when targeting highest threat enemies
Crystal Construct's targeting function should run faster on slower computers
Balance
- Bosses - Infested PyromancerNow only shows up on Delve difficulty 0/1 - Infested Cryomancer: New boss shows up on Delve Difficulty 2 - Qrystle Queen: Now only shows up on Delve Difficulty 3
- Frost Bomb - Cold OpenNow triggers only 1 frost bomb when you recharge your staff even if your frost bombs have gained bonus targets. Text has been updated to match.
Innatrix - Swirling Salvo: Trigger your staff attack in 2 random directions when you activate your innate ability. No longer a signature boon. - Sacrosanct: When you activate your innate ability, gain +1 second of invulnerability. 6 second recharge. - Deja Yu: Now a signature Boon
Surging Sphere - Zap Dash: Every 6th sphere you collect, become invulnerable and move 50% faster for the duration.
Hibernation Curse - +2% freeze chance (5% > 7%)
Snow Pack Charm - Freeze duration is now 1 second, down from 2
Text Updates
Tome of Snow Cone now correctly states that it deals 15 damage to enemies
Jolting Javeline Staff now states the recharge time and number of charges
Scattershock Staff now states the recharge time and number of charges
Scattershock Staff now states the recharge time
Tag Toteam now states that it has a 25% chance to trigger
When playing in arena, the text indicating future boon cost increases no longer shows up as it does not apply in arena
The text for Deja Yu now stats "triggered when you activate your innate" instead of "when you use your innate" because there are some effects that trigger when your innate ends that are not copied by Deja Yu.
The text for Combusting Rune now says "when your innate ability ends" instead of "when your innate ability finishes" to be consistent with the Recursion Boon in the same talent tree
Fixed a typo in the Farlight boon description
Sacrifice Proficiency now correctly states that it also affects rings
The Electromancer's equipment texts have been updated in the inventory to match the changes made in recent balance updates
The Burden of Hunger now correctly states that Hunger Damage is not blocked by invulnerability.
Bug Fixes
Ring of Rerolls will no longer increase the reroll cost on your free reroll
Fixed the scaling data for Burden of Ruins. Crystals will be easier to destroy at lower levels, and the correct number of required crystals will spawn at all levels.
Fixed a misalignment of options and cursor when using mouse controls in the vfx options menu over the color settings
The Targeting curse will now properly apply the bonus rune targets and reduce beam targets
Thunderbird's Feather will no longer affect Will-o-Wisps
Ring of Shoving should now pull the correct stats when knocking enemies back
Fixed an issue with the Energy Rations boon in the Long Shock tree that would cause your staff recharge to become stuck if it triggered on your last staff charge
North Pole now correctly deals the stated 25 damage, up from 15.
Fixed a bug with the Hail Storm boon in the Frost Bomb tree that could prevent it from triggering if another bolt type attack wasn't happening at the same time
Fixed a bug that was causing Tag Toteam to trigger 100% of the time instead of 10%, but then raised the chance to 25%.
Crystal Construct beams now correctly deal 25 damage, up from 20
Fixed a bug that would prevent text descriptions from updating in real time when changing Control options
Fixed a bug that would allow the Snypyr (armored totem style enemies) to slide around from knockback and collisions when they should remain in place.
Fixed a bug that would prevent further uses of the Overcharge innate ability if you equipped the Overcharger boon from the Recharge talent tree
Fixed a bug with Beserking Curse that could cause move speed conflicts with other boons
Fixed a bug that could cause the Electromancer's Lightspeed innate to move inconsistent distances
Power up meters in arena will now properly align with the bottom of the UI elements in the top left when entering/exiting the shop
Fixed a bug that prevented Ring of Ramping from counting affected Fire Line targets
Fixed a bug that caused Ring of Ramping to overcount affected targets of Snow Cone
Fixed a bug that was preventing Shatterglass curse from increasing incoming player damage
Fixed a bug that would prevent some curses from applying their modifiers to abilities that were previously equipped (they would still apply their effects to abilities equipped after) - Affected: Rayfocus, Light Bend, Coldlight Curse, Firelight Curse, Shocklight Curse, Spreadlight Curse, Winter's Curse, Chilling Curse, Blazing Curse, Runeburn Curse, Focus Pyre, Long Fuse, Short Circuit, Targeting, Runefocus, Phantomshock, Beastmaster, Hasty Summoning, Broadbrief Curse
Fixed a bug that would cause the title to be printed twice instead of the boon description, if the first boon you selected in a talent tree was the center one
The talent tree in your inventory will now correctly reset when selecting equipped items (as they do not have talents)
Tome of Snow Cone's freeze duration is now correctly lasting the full 2.5 seconds
Hibernation Curse will no longer run multiple times when each enemy spawns
Effects that could modify your health at the exact end of a level will now update your health bar immediately
Fixed a bug that allowed enemy bolts to bypass invulnerability effects
Light Flurry boon's freeze chance is now correctly triggering with a 35%
Cryomancer's Theurgic abilities are now properly receiving the freeze tag, allowing them to benefit from freeze ability modifiers
Fixed a bug with the Infested Pyromancer that would prevent their swipe attack from creating bullets if they were near the boundaries of the battlefield
Source
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