In this update1
Full notes
Full Boons & Burdens update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Boons & Burdens changes
Whew, managed to sneak one more big update in before the end of the month! The Delve Deep update brings some real challenge (hopefully) to those of you that have mastered the systems, and know the best builds. It also brings some extra variety to all difficulties of Delve so there's something for those of you that may never want to try out the harder difficulties.
The next update will add a new boss, and some requested quality of life changes I've been meaning to get to. I'm also still working on hunting down some bugs, but my play-throughs have been smoother than ever, so progress is being made, and that's what it's all about here in Early Access...or so I tell myself.
If you do experience a bug, some important things that will help me when you report them:
What controls are you using? Gamepad or Mouse and Keyboard
Do you use auto-aim?
What was your build (take a screenshot if you can)
Did the bug happen on your first run after launching the game, or when you played another round after winning/losing?
Anyway, without further ado, here's the patch notes for 0.60:
Difficulty Level 3 for Delve has been added
6 New Enemies
The Jackhellope (Delve 1, 2, 3)
Crystal Ruins (Delve 1, 2, 3)
Uber Phantoms (Delve 2 and 3)
Uber Squlls (Delve 3)
Uber Sqyds (Delve 3)
The Phantom Lord (Delve 3)
6 New Permanent Sacrifices. Choose 1 at the start of a Delve 3 run.
Sacrifice Intelligence: -10 Max Boons
Sacrifice Constitution: -30 max Health, +1 damage from all sources
Sacrifice Dexterity: +30% staff recharge time, +30% innate recharge time
Sacrifice Proficiency: -15% base damage for all boons
Sacrifice Charisma: +20% Boon Cost
Sacrifice Initiative: Start the game at threat level 5 of 20.
5 New Burdens
Burden of Divinity - Use your theurgic X times. Special totems spawn that generate theurgic gems.
Burden of Pride - Elite enemies spawn constantly, kill X of them and escape
Burden of Ruin - Destroy the crystal remains of ancient ruins around the portal, but beware their latent magical defenses.
Burden of Hunting- A special, fast moving Elite spawns and must be killed.
Burden of Soul - Enemies sometimes leave behind lost souls that must be collected before they leave the battlefield.
Balance Changes
Uber Phantoms show up in Delve 2 and 3 if if you remain in the level too long
Electromancer's Light Speed innate has had its recharge time increased by 0.5 seconds
Electromancer's Light Speed innate bonus recharge time has been increased by 0.5 seconds if used again to return to your original position.
Electromancer's Overcharge innate grants -4 bonus charges
Electromancer's Passive Electrostatic Charm now deals 10 damage, up from 5. It's chance is now 15% down from 25%, but the previous tooltip incorrectly stated it was 15.
Electromancer's Passive Thundercall Charm now grants 15 theurgic power, down from 25. Note: Both passives became much too strong after the recent changes to the Static status effect.
Electromancer's Theurgic ability Thunderbird's Talon cost increased to 350 from 300
Quality of Life
Delve and Arena now have unique difficulty descriptions
Bugs Fixed
Fixed a bug with the ring of wealth that could move gems to other places when creating new gems
Fixed a bug with innate visuals that could result in other UI elements being moved in rare instances
Fixed a bug with the Burden of Many that could incorrectly move gems already on the battlefield when one of the mini portals was completed
Fixed a bug with the Burden of Haste that could inadvertently reset reload/recharge times of Boons
Fixed a bug that allowed the Hellrazer achievement to be obtained by achieving victory in Arena
Source
Changelog.gg summarizes and formats this update. How we read updates.
