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- BOMB: Who let the dogfight?
Update MkIIIt
Well, it seems we have a few more letters in the alphabet, so we decided to use at least one of them before releasing the Mk IV ! This update contains two major changes: We've added some kind of "return to base" objecti…
- BOMB: Who let the dogfight?
Update MkIIIt
Well, it seems we have a few more letters in the alphabet, so we decided to use at least one of them before releasing the Mk IV ! This update contains two major changes: We've added some kind of "return to base" objecti…
- BOMB: Who let the dogfight?
Update MkIIIs
There is no time to explain :) Here's the BOMB Mk IIIs changelog: Oculus support added (see details below) Improvements It's now easier to map the thrust axis in the options menu. Overall performance improvements, more…
- BOMB: Who let the dogfight?
Update MkIIIs
There is no time to explain :) Here's the BOMB Mk IIIs changelog: Oculus support added (see details below) Improvements It's now easier to map the thrust axis in the options menu. Overall performance improvements, more…
- BOMB: Who let the dogfight?
Update MkIIIr - Hopefully the last before MkIV
tl;dr; BOMB will come out from early access on January 2015. We have missed our December release window (i.e. before Steam’s Christmas sales) because the Mac version is not ready for prime time. So close to the end, it’…
- BOMB: Who let the dogfight?
Update MkIIIr - Hopefully the last before MkIV
tl;dr; BOMB will come out from early access on January 2015. We have missed our December release window (i.e. before Steam’s Christmas sales) because the Mac version is not ready for prime time. So close to the end, it’…
- BOMB: Who let the dogfight?
Update MkIIIq
Hi, here is the changelog of the last patch, which is mainly fixing little things here and there: Added a loading bar on the initial loading screen The initial loading is now faster, up to 30 seconds depending of the co…
- BOMB: Who let the dogfight?
Update MkIIIq
Hi, here is the changelog of the last patch, which is mainly fixing little things here and there: Added a loading bar on the initial loading screen The initial loading is now faster, up to 30 seconds depending of the co…
- BOMB: Who let the dogfight?
Update MkIIIp
Hi, We've just released the Mk IIIp patch for BOMB. This patch is mostly related to "mouse control" but also brings some UI improvements. Here is the complete changelog: New mouse control code. Still not perfect but MUC…
- BOMB: Who let the dogfight?
Update Mk IIIo
Hi, This patch solves a lot of issues, especially for the Linux version of the game, and we are thankful to everyone who sent us their feedback Here is the changelog: All platforms: Reduced trees Z-fighting in third per…
- BOMB: Who let the dogfight?
Update Mk IIIo
Hi, This patch solves a lot of issues, especially for the Linux version of the game, and we are thankful to everyone who sent us their feedback Here is the changelog: All platforms: Reduced trees Z-fighting in third per…
- BOMB: Who let the dogfight?
BOMB MkIIIm - Now on Linux !
Hi, The BOMB MkIIIm version is on-line, this is a major update, as the game is now available on Linux, and also includes a new environment inspired by the Tuscany, which is still work in progress, but already gorgeous.…
- BOMB: Who let the dogfight?
BOMB MkIIIm - Now on Linux !
Hi, The BOMB MkIIIm version is on-line, this is a major update, as the game is now available on Linux, and also includes a new environment inspired by the Tuscany, which is still work in progress, but already gorgeous.…
- BOMB: Who let the dogfight?
Update Mk III l
Here is the last patch changelog: Additions: A new option to change the icon size New UI elements toggle: complete HUD objectives + icons + sight objectives + sight objectives none A floating sound (seaplane only) A dam…
- BOMB: Who let the dogfight?
Update Mk III l
Here is the last patch changelog: Additions: A new option to change the icon size New UI elements toggle: complete HUD objectives + icons + sight objectives + sight objectives none A floating sound (seaplane only) A dam…
- BOMB: Who let the dogfight?
Update Mk IIIi
Hi, This time we won't write a laconic change log about what has been done in the patch, but rather explain more precisely what has been fixed and what we are working on. The fixes: We've made a few changes recently bot…
