What changed
1 fix3 additions1 change1 removal
addedWe've added some kind of "return to base" objective in missions where it makes sense. This was a long time requested feature, and it is now implemented. To go to the next mission you know have choice either to open the menu and select "next mission" as before or land/sea-land to a specific point.
addedAirships are now destructible in multiplayer . These are the first objects (apart from aircrafts) to be destructbile, and the buildings/ground vehicles/ships will come later, along with the external payloads. Why are we doing this ? Well, it's kinda easy to understand: we are going to add new multiplayer game modes with more varied objectives, such as some kind of "airbase defense".
fixedWe've also fixed some little bugs here and there:
addedThe mouse cursor can now go everywhere in oculus mode.
removedMouse look is now disabled in oculus mode.
changedMinor shadow improvements and speed-up in both Direct3D and OpenGl.
BOMB: Who let the dogfight? changes
addedWe've added some kind of "return to base" objective in missions where it makes sense. This was a long time requested feature, and it is now implemented. To go to the next mission you know have choice either to open the menu and select "next mission" as before or land/sea-land to a specific point.
addedAirships are now destructible in multiplayer . These are the first objects (apart from aircrafts) to be destructbile, and the buildings/ground vehicles/ships will come later, along with the external payloads. Why are we doing this ? Well, it's kinda easy to understand: we are going to add new multiplayer game modes with more varied objectives, such as some kind of "airbase defense".
fixedWe've also fixed some little bugs here and there:
addedThe mouse cursor can now go everywhere in oculus mode.
removedMouse look is now disabled in oculus mode.
Well, it seems we have a few more letters in the alphabet, so we decided to use at least one of them before releasing the Mk IV ! This update contains two major changes:
We've added some kind of"return to base"objective in missions where it makes sense. This was a long time requested feature, and it is now implemented. To go to the next mission you know have choice either to open the menu and select "next mission" as before or land/sea-land to a specific point.
Airships are now destructible in multiplayer. These are the first objects (apart from aircrafts) to be destructbile, and the buildings/ground vehicles/ships will come later, along with the external payloads. Why are we doing this ? Well, it's kinda easy to understand: we are going to add new multiplayer game modes with more varied objectives, such as some kind of "airbase defense".
We've also fixed some little bugs here and there:
The icon/labels/objective markers position in triple screen mode is now correct.
The mouse cursor can now go everywhere in oculus mode.
Mouse look is now disabled in oculus mode.
Minor shadow improvements and speed-up in both Direct3D and OpenGl.