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Steam News23 September 201411y ago

Update Mk IIIi

Hi, This time we won't write a laconic change log about what has been done in the patch, but rather explain more precisely what has been fixed and what we are working on.

Full notes

Full BOMB: Who let the dogfight? update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions2 changes0 removals
  • Fixes
  • Compatibility
  • Gameplay
  • UI and audio
  • Events
fixedHi, This time we won't write a laconic change log about what has been done in the patch, but rather explain more precisely what has been fixed and what we are working on. The fixes:
fixedWe've made a few changes recently both to optimize memory consumption of the game and to make the game runs on Linux. Although the Linux version is not available right now, its development impacts the Windows version as most of the code and resources are common. Because of that the last patch (Mk III h ) had some issues with the ocean and trees rendering when restarting a mission, this is now fixed.
fixedWe've also fixed a problem with the Track-Ir when the track-clip was out of the captor's sight.
changedThe improvements:
addedAccording to some feedbacks , we've added a little black outline on some of the HUD elements to make them more visible.
addedAnother commonly asked feature is checkpoints . The previous patch added one checkpoints in most of missions, which avoids the introduction phases when restarting the mission after a game-over.

BOMB: Who let the dogfight? changes

fixedHi, This time we won't write a laconic change log about what has been done in the patch, but rather explain more precisely what has been fixed and what we are working on. The fixes:
fixedWe've made a few changes recently both to optimize memory consumption of the game and to make the game runs on Linux. Although the Linux version is not available right now, its development impacts the Windows version as most of the code and resources are common. Because of that the last patch (Mk III h ) had some issues with the ocean and trees rendering when restarting a mission, this is now fixed.
fixedWe've also fixed a problem with the Track-Ir when the track-clip was out of the captor's sight.
changedThe improvements:
addedAccording to some feedbacks , we've added a little black outline on some of the HUD elements to make them more visible.

Hi, This time we won't write a laconic change log about what has been done in the patch, but rather explain more precisely what has been fixed and what we are working on. The fixes:

  • We've made a few changes recently both to optimize memory consumption of the game and to make the game runs on Linux. Although the Linux version is not available right now, its development impacts the Windows version as most of the code and resources are common. Because of that the last patch (Mk III h) had some issues with the ocean and trees rendering when restarting a mission, this is now fixed.

  • We've also fixed a problem with the Track-Ir when the track-clip was out of the captor's sight.

The improvements:

  • According to some feedbacks , we've added a little black outline on some of the HUD elements to make them more visible.

  • Another commonly asked feature is checkpoints. The previous patch added one checkpoints in most of missions, which avoids the introduction phases when restarting the mission after a game-over.

  • For the few and lucky players having a triple-monitor setup, we've also added a new option, named HUD width, allowing you to slightly change the HUD horizontal position, which may be necessary if the screens don't have the same resolution settings. This option is not really ergonomic yet and we are looking for better ways to do it, but it should do the job.

We are also aware some people want to try the multi-player, and as there is unfortunately not enough players worldwide yet, we are looking for a way to organize some kind of event to make them meet. As the multi-player mode stress-testing is also a reason for why we are releasing the game in early access, we really need it to be played :) Finally, as the game is becoming more and stable, we will release updates less frequently, allowing us to make deeper and cleaner changes to improve the game. But don't be afraid, in case of major troubles we'll do a patch as soon as possible, otherwise we'll keep the rate of one update a week.

Source

Steam News / 23 September 2014

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