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Steam News16 April 20262mo ago

Updated Bobble Shop Simulator Roadmap

The updated demo is released! There was a lot of feedback about the demo being 1 dimensional. So we added more content to the demo.

Full notes

Full Bobble Shop Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedThe updated demo is released!
addedThere was a lot of feedback about the demo being 1 dimensional. So we added more content to the demo. You can now repair broken bobbleheads for customers, hire additional employees, sell furniture you no longer use, market price fluctuations, and we made some performance improvements!
changedAfterwards the focus will be the remaining modelling, animations, artwork, and sound effects. Hopefully this will prevent me from jumping from task to task too often, and focused on single areas at a time.
addedI Can't wait for you all to see the new functionality coming for the release!

Bobble Shop Simulator changes

changedThe updated demo is released!
addedThere was a lot of feedback about the demo being 1 dimensional. So we added more content to the demo. You can now repair broken bobbleheads for customers, hire additional employees, sell furniture you no longer use, market price fluctuations, and we made some performance improvements!
changedAfterwards the focus will be the remaining modelling, animations, artwork, and sound effects. Hopefully this will prevent me from jumping from task to task too often, and focused on single areas at a time.
addedI Can't wait for you all to see the new functionality coming for the release!

The updated demo is released!

There was a lot of feedback about the demo being 1 dimensional. So we added more content to the demo. You can now repair broken bobbleheads for customers, hire additional employees, sell furniture you no longer use, market price fluctuations, and we made some performance improvements!

What is our plan moving forward to get the full release out?

Glad you asked!

Currently the main focus is functionality. Programming the remaining logic for NPCs and Player actions. When all of this is finished there will be another play test to ensure everything works.

Afterwards the focus will be the remaining modelling, animations, artwork, and sound effects. Hopefully this will prevent me from jumping from task to task too often, and focused on single areas at a time.

I Can't wait for you all to see the new functionality coming for the release!

Here is our revised roadmap. We are still targeting May 24th (albeit optimistically).

Source

Steam News / 16 April 2026

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