Full notes
Full Bobble Shop Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Bobble Shop Simulator changes
Some more stability and bug fixes never hurt anyone! In this patch we address the following: * Random Crashes due to a divide by zero has been tracked down and fixed. * Picking up a bobblehead being targeted by an automated trapper no longer breaks the automated trappers targeting. * Fixed loading of a saved game with customers that were previously awaiting dialogue.
Even though a stable bobblehead would be considered a broken bobblehead, enjoy the more stable bobblehead experience!
Source
Changelog.gg summarizes and formats this update. How we read updates.
