What changed
2 fixes2 additions0 changes0 removals
- Fixes
- Gameplay
- UI and audio
fixedChapter 4 Is finally here! The story continues and issues are addressed, let hop into the patch notes!
addedNew Stuff: - added new chapter to the story including: - 5 new levels - new enemies - new cutscenes - new boss battles - and more! - implemented speedrun mode for Chapter 4 - added 5 new collectables to find
fixedFixes: - fixed UI issue not correctly displaying missile charge percentage - fixed a few scripts that were having edge case errors - fixed boat trail not being constant - fixed some miscellaneous script edge case errors - fixed issue where getting hit by a missile would instantly kill the player - fixed missing hitbox on drone - fixed missing hit box to allied helis - optimized enemies to be more performant - optimized player controller - optimized several other particle effects - optimized waypoints - reworked bullet casings to be more performant - backend changes to the music system to prevent issues with songs not playing
addedAdditional Changes: - updated weak vent model - added script to randomize the text on shipping containers - improved AI collision detection - changed name of chapter 3 boat in customization - reduced the drones health - changed UI for objectives that only had 1 target
Boat Warfare changes
fixedChapter 4 Is finally here! The story continues and issues are addressed, let hop into the patch notes!
addedNew Stuff: - added new chapter to the story including: - 5 new levels - new enemies - new cutscenes - new boss battles - and more! - implemented speedrun mode for Chapter 4 - added 5 new collectables to find
fixedFixes: - fixed UI issue not correctly displaying missile charge percentage - fixed a few scripts that were having edge case errors - fixed boat trail not being constant - fixed some miscellaneous script edge case errors - fixed issue where getting hit by a missile would instantly kill the player - fixed missing hitbox on drone - fixed missing hit box to allied helis - optimized enemies to be more performant - optimized player controller - optimized several other particle effects - optimized waypoints - reworked bullet casings to be more performant - backend changes to the music system to prevent issues with songs not playing
addedAdditional Changes: - updated weak vent model - added script to randomize the text on shipping containers - improved AI collision detection - changed name of chapter 3 boat in customization - reduced the drones health - changed UI for objectives that only had 1 target
Chapter 4 Is finally here! The story continues and issues are addressed, let hop into the patch notes!
New Stuff:
- added new chapter to the story including:
- 5 new levels
- new enemies
- new cutscenes
- new boss battles
- and more!
- implemented speedrun mode for Chapter 4
- added 5 new collectables to find
Fixes: - fixed UI issue not correctly displaying missile charge percentage - fixed a few scripts that were having edge case errors - fixed boat trail not being constant - fixed some miscellaneous script edge case errors - fixed issue where getting hit by a missile would instantly kill the player - fixed missing hitbox on drone - fixed missing hit box to allied helis - optimized enemies to be more performant - optimized player controller - optimized several other particle effects - optimized waypoints - reworked bullet casings to be more performant - backend changes to the music system to prevent issues with songs not playing
Additional Changes: - updated weak vent model - added script to randomize the text on shipping containers - improved AI collision detection - changed name of chapter 3 boat in customization - reduced the drones health - changed UI for objectives that only had 1 target
With that it wraps up the patch notes! I hope you all enjoy chapter 4 it was a blast to make, I'll throw out a little teaser before I go! The story isn't over yet! Keep an eye out for news on what comes next!
Enjoy Chapter 4!