Full notes
Full Boat Warfare update
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What changed
- Fixes
- UI and audio
- Gameplay
- Performance
- Maps
- Balance
Boat Warfare changes
Heya everyone, I'm back with another update and lots more changes! Quite a few things to cover across the whole game the main focus is on the Arena this time around since I've been neglecting it to focus on the campaign. SO! let's get into it:
Fixes:
fixed an issue with some boss enemies not moving in arena when spawned
fixed spelling error in chapter 3's opening cutscene
fixed issue in arena where the boss per wave value was not changing based on entered info
fixed issue where you can't pause in arena
fixed game end screen UI not working as intended in arena
fixed an issue where some enemies could lose the player and just leave in the arena
fixed some flying enemies trying to chase a missile and flying away
fixed lives not correctly being set in arena
fixed rain incorrectly being displayed when using standard boat in arena
fixed ability to shoot rockets and guns as well as move camera on game end in arena
fixed USSA boss boat death object being the wrong variant
fixed issue where the enemies were not correctly being rotated to the spawn points rotation in arena
fixed an issue where boss rush would never end leaving the player trapped until they ran out of lives
fixed mech type 2 death object still shooting missiles
fixed enemies spawning inside each other in arena
fixed an issue where the enemy kill count was not correctly added to final score in arena
fixed an issue with how the grass and leaves shader was rendering where it would render in front of other grass/leaves
fixed issue where the quit to menu button was not working in some contexts
New stuff:
added some under water geometry and tweaked the terrain in Ch4 lvl1
added underwater vegetation to some campaign levels
added final lives count to end screen in arena
added set count and waves to boss counters for the arena
added missing camera shake to the destroyed jet death object
added an unstuck button to the arena in case, ya know, you get stuck
added a new boss enemy exclusive to the arena (was cut content from chapter 5!)
added two new achievements pertaining to the arena (*SECRET*, and arena kills)
added new map header images for each of the arena maps
added 3 new maps to the arena
added some geometry to chapter 1
added target waypoints to remaining enemies when only a couple remain increasing with enemy count
Additional Changes:
reworked the ice floaters to be more natural with a new script
improved the player and enemy boats to appear more natural in water with rotation stabilization
changed the hitbox of the enemy jet in Ch2 lvl2
made some tweaks to the jet AI (slightly decreased damage and added small dodge force)
reworked the original 3 arena maps to better fit the mode
changed several of the flying enemies to use variable offset to keep them on the same level as the player
changed the text fields to be increase and decrease arrows for the arena settings
changed the in-game settings menu to use the number values for sliders like main menu
optimized the palm trees, land and sea grasses for better performance
redesigned a few of the main menu screens
changed some terrain textures in Ch3 lvl2 for better cohesion in the level
optimized the waypoint adding script
Well then there's that! The arena should be mostly finished up; there are still some things that I might add later on but for now let's call it good to go (I hope!). As always let me know if there are any problems you find, and I hope you have fun playing the new and improved arena!
Ty
Source
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