What changed
1 fix2 additions3 changes0 removals
- Gameplay
- Store
- Maps
- Performance
- UI and audio
changedIt's here at last! Chapter 3 brings the long-awaited continuation of the story and many more improvements. Before we jump into the patch notes I just want to thank you all for checking out and continuing to play my game it means the world to me!
addedNew stuff: - added new chapter to the story including: - 5 new levels - new enemies - new cutscenes - new weapon - new boss battles - and more! - implemented speedrun mode for Chapter 3 - new cosmetics to find
fixedFixes: - fixed arena map 3's display picture to match level - fixed missing geometry in Chapter 1 Level 1 - fixed an issue causing mines/missiles to explode due to triggers - fixed an issue causing boss cruiser to not rotate on death correctly - fixed hit boxes on enemy jets and helicopters - fixed camera moving when game was paused - fixed LOD issues causing objects to pop in at strange distances - reduced light reflection amount on water of shield in Ch 1: Lvl 1 - corrected the name of one of the enemies
addedAdditional Changes: - added missing texture to glass textures - added a decal to a wall destroyable to make it more visible - new visuals for the railgun bullet trail - updated some old objects to use new models - updated models on allied cruiser to match Chapter 3 - improved enemy detection for non-player allies - changed player and other small boat splash trails - changed transparency of patrol boat boss to match other trails - reduced helicopter health slightly - optimized many scripts to improve performance - optimized the trees for better performance - optimized many particles - adjusted the camera height for better visibility - adjusted the camera collision to be less intense - adjusted the size of the hitbox on the drone - increased the size of several enemy hitboxes - increased the size of the bullet trails for cannons to differentiate from regular turrets - slightly increased the size of the missiles hitbox to make them easier to hit - changed the textures for the ally helicopter to better differentiate them
changedKnown issues: - unable to view Ch3 boat in customization screen - Ch1 & 2 have some waypoint and audio issues
changedPhew that was a lot! With all the changes coming with Chapter 3 the update might even rival the Everything has changed update! There are a few issues I'm working out and should have an update for soon! (probably within the next couple days, turns out even I can't avoid day 1 patches). I'm glad you're all sticking with me, here's to more Boat Warfare this year!
Boat Warfare changes
changedIt's here at last! Chapter 3 brings the long-awaited continuation of the story and many more improvements. Before we jump into the patch notes I just want to thank you all for checking out and continuing to play my game it means the world to me!
addedNew stuff: - added new chapter to the story including: - 5 new levels - new enemies - new cutscenes - new weapon - new boss battles - and more! - implemented speedrun mode for Chapter 3 - new cosmetics to find
fixedFixes: - fixed arena map 3's display picture to match level - fixed missing geometry in Chapter 1 Level 1 - fixed an issue causing mines/missiles to explode due to triggers - fixed an issue causing boss cruiser to not rotate on death correctly - fixed hit boxes on enemy jets and helicopters - fixed camera moving when game was paused - fixed LOD issues causing objects to pop in at strange distances - reduced light reflection amount on water of shield in Ch 1: Lvl 1 - corrected the name of one of the enemies
addedAdditional Changes: - added missing texture to glass textures - added a decal to a wall destroyable to make it more visible - new visuals for the railgun bullet trail - updated some old objects to use new models - updated models on allied cruiser to match Chapter 3 - improved enemy detection for non-player allies - changed player and other small boat splash trails - changed transparency of patrol boat boss to match other trails - reduced helicopter health slightly - optimized many scripts to improve performance - optimized the trees for better performance - optimized many particles - adjusted the camera height for better visibility - adjusted the camera collision to be less intense - adjusted the size of the hitbox on the drone - increased the size of several enemy hitboxes - increased the size of the bullet trails for cannons to differentiate from regular turrets - slightly increased the size of the missiles hitbox to make them easier to hit - changed the textures for the ally helicopter to better differentiate them
changedKnown issues: - unable to view Ch3 boat in customization screen - Ch1 & 2 have some waypoint and audio issues
It's here at last! Chapter 3 brings the long-awaited continuation of the story and many more improvements. Before we jump into the patch notes I just want to thank you all for checking out and continuing to play my game it means the world to me!
New stuff:
- added new chapter to the story including:
- 5 new levels
- new enemies
- new cutscenes
- new weapon
- new boss battles
- and more!
- implemented speedrun mode for Chapter 3
- new cosmetics to find
Fixes: - fixed arena map 3's display picture to match level - fixed missing geometry in Chapter 1 Level 1 - fixed an issue causing mines/missiles to explode due to triggers - fixed an issue causing boss cruiser to not rotate on death correctly - fixed hit boxes on enemy jets and helicopters - fixed camera moving when game was paused - fixed LOD issues causing objects to pop in at strange distances - reduced light reflection amount on water of shield in Ch 1: Lvl 1 - corrected the name of one of the enemies
Additional Changes: - added missing texture to glass textures - added a decal to a wall destroyable to make it more visible - new visuals for the railgun bullet trail - updated some old objects to use new models - updated models on allied cruiser to match Chapter 3 - improved enemy detection for non-player allies - changed player and other small boat splash trails - changed transparency of patrol boat boss to match other trails - reduced helicopter health slightly - optimized many scripts to improve performance - optimized the trees for better performance - optimized many particles - adjusted the camera height for better visibility - adjusted the camera collision to be less intense - adjusted the size of the hitbox on the drone - increased the size of several enemy hitboxes - increased the size of the bullet trails for cannons to differentiate from regular turrets - slightly increased the size of the missiles hitbox to make them easier to hit - changed the textures for the ally helicopter to better differentiate them
Known issues:
- unable to view Ch3 boat in customization screen
- Ch1 & 2 have some waypoint and audio issues
Phew that was a lot! With all the changes coming with Chapter 3 the update might even rival the Everything has changed update! There are a few issues I'm working out and should have an update for soon! (probably within the next couple days, turns out even I can't avoid day 1 patches). I'm glad you're all sticking with me, here's to more Boat Warfare this year!
As always if you have any issues, please feel free to tweet (or X idk) at me!
Enjoy Chapter 3!