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Steam News22 May 20261mo ago

Boardlike Early Access Roadmap

Hey everyone, To give you a clearer view of what lies ahead, I’ve put together our Early Access roadmap!

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Full Boardlike update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes9 additions2 changes0 removals
  • Events
  • Gameplay
  • Balance
  • Compatibility
addedThe All-New Relic Wheel & Rewards I’m reworking the Relic Wheel to make it far more rewarding. You won’t be walking away from tough boss fights empty-handed anymore.
addedThe New Dice Mechanics To give you more control over your random movement along the board, you’ll be able to spend Action Points to roll a specific die of your choice.
addedThe New Potion Brews Alongside crafting, you’ll be able to brew potions before your journey. Plus, you can now chug those potions outside of combat!
changedDungeon Adventures You’ll encounter mysterious dungeons along the board. Stepping inside will trigger mini-adventures packed with risk and reward.
addedThe New Resource Building System With this new system, your village structures will passively generate resources while you’re out adventuring. Along with this, resource gathering and spending will receive a major balance pass.
addedThe Mercenary System Instead of rolling a new hero from scratch, you can hire pre-made heroes hanging out at the tavern for some cold, hard gold. Note: These mercs are strictly here for the gold and glory—they won't settle down to have children.

Boardlike changes

addedThe All-New Relic Wheel & Rewards I’m reworking the Relic Wheel to make it far more rewarding. You won’t be walking away from tough boss fights empty-handed anymore.
addedThe New Dice Mechanics To give you more control over your random movement along the board, you’ll be able to spend Action Points to roll a specific die of your choice.
addedThe New Potion Brews Alongside crafting, you’ll be able to brew potions before your journey. Plus, you can now chug those potions outside of combat!
changedDungeon Adventures You’ll encounter mysterious dungeons along the board. Stepping inside will trigger mini-adventures packed with risk and reward.
addedThe New Resource Building System With this new system, your village structures will passively generate resources while you’re out adventuring. Along with this, resource gathering and spending will receive a major balance pass.

To give you a clearer view of what lies ahead, I’ve put together our Early Access roadmap! I’ve reviewed every single piece of feedback you’ve sent my way and crafted a grand plan to make the game even better.

Feel free to share any features or content you’d love to see directly over on the Community Hub. I’ll do my absolute best to reply to your thoughts as quickly as possible. Steam post image

Let’s dive a bit deeper into what these upcoming updates actually mean:

v 0.8.0

  • The Caravan System

    • You’ll now be able to start your journey directly from regions you’ve already cleared. This means your high-level heroes can skip the early zones and jump straight into the real action.

  • The Crafting System

    • Before setting out on an adventure, you’ll be able to craft and equip starting-tier gear for your hero.

  • The All-New Relic Wheel & Rewards

    • I’m reworking the Relic Wheel to make it far more rewarding. You won’t be walking away from tough boss fights empty-handed anymore.

  • The New Dice Mechanics

    • To give you more control over your random movement along the board, you’ll be able to spend Action Points to roll a specific die of your choice.

  • Bequeathing Gear

    • Found an awesome piece of equipment during a run? You’ll now be able to leave it behind as a family heirloom for your next hero.

  • The New Potion Brews

    • Alongside crafting, you’ll be able to brew potions before your journey. Plus, you can now chug those potions outside of combat!

  • Steam Achievements

    • The highly requested Steam Achievements will finally be ready for you to hunt down and collect in this version.

v 0.9.0

  • Dungeon Adventures

    • You’ll encounter mysterious dungeons along the board. Stepping inside will trigger mini-adventures packed with risk and reward.

  • The Hero Sign Update

    • I’m completely overhauling the existing Sign system to make it much more functional and impactful for your builds.

  • The New Resource Building System

    • With this new system, your village structures will passively generate resources while you’re out adventuring. Along with this, resource gathering and spending will receive a major balance pass.

  • Mysterious Visitors in Town

    • Expect to find strange travelers waiting for you upon your return to the village. They’ll bring unique requests, shady offers, and deals you might not be able to refuse.

  • The Mercenary System

    • Instead of rolling a new hero from scratch, you can hire pre-made heroes hanging out at the tavern for some cold, hard gold. Note: These mercs are strictly here for the gold and glory—they won't settle down to have children.

v 1.0.0

  • End-Game Content

    • The final chapter and the true ending of the game will arrive with this full-release update.

  • New Collectibles & Loot

    • I'll be expanding the item pool drastically to deliver a much more diverse and exciting loot system.

  • New Luck Cards

    • Expect fresh additions to the Luck Card pool, creating a much richer and more chaotic deck.

  • New Event Cards

    • The number of random encounters will be increased, forcing you to make even tougher, run-defining decisions.

  • New Mini-Games

    • More variety and numbers are coming to the mini-games you stumble upon during your journey.

  • Full Controller Support

    • The highly anticipated controller support will be fully locked and loaded before the official 1.0 launch.

This is the battle plan for now! I truly hope it matches your expectations and delivers the best possible experience.

Until the next turn, see ya!

Bozz

Source

Steam News / 22 May 2026

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