Full notes
Full Boardlike update
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Repeated intro
Hey everyone,
What changed
- Events
- Gameplay
- Balance
- Compatibility
Boardlike changes
To give you a clearer view of what lies ahead, I’ve put together our Early Access roadmap! I’ve reviewed every single piece of feedback you’ve sent my way and crafted a grand plan to make the game even better.
Feel free to share any features or content you’d love to see directly over on the Community Hub. I’ll do my absolute best to reply to your thoughts as quickly as possible. Steam post image
Let’s dive a bit deeper into what these upcoming updates actually mean:
v 0.8.0
The Caravan System
You’ll now be able to start your journey directly from regions you’ve already cleared. This means your high-level heroes can skip the early zones and jump straight into the real action.
The Crafting System
Before setting out on an adventure, you’ll be able to craft and equip starting-tier gear for your hero.
The All-New Relic Wheel & Rewards
I’m reworking the Relic Wheel to make it far more rewarding. You won’t be walking away from tough boss fights empty-handed anymore.
The New Dice Mechanics
To give you more control over your random movement along the board, you’ll be able to spend Action Points to roll a specific die of your choice.
Bequeathing Gear
Found an awesome piece of equipment during a run? You’ll now be able to leave it behind as a family heirloom for your next hero.
The New Potion Brews
Alongside crafting, you’ll be able to brew potions before your journey. Plus, you can now chug those potions outside of combat!
Steam Achievements
The highly requested Steam Achievements will finally be ready for you to hunt down and collect in this version.
v 0.9.0
Dungeon Adventures
You’ll encounter mysterious dungeons along the board. Stepping inside will trigger mini-adventures packed with risk and reward.
The Hero Sign Update
I’m completely overhauling the existing Sign system to make it much more functional and impactful for your builds.
The New Resource Building System
With this new system, your village structures will passively generate resources while you’re out adventuring. Along with this, resource gathering and spending will receive a major balance pass.
Mysterious Visitors in Town
Expect to find strange travelers waiting for you upon your return to the village. They’ll bring unique requests, shady offers, and deals you might not be able to refuse.
The Mercenary System
Instead of rolling a new hero from scratch, you can hire pre-made heroes hanging out at the tavern for some cold, hard gold. Note: These mercs are strictly here for the gold and glory—they won't settle down to have children.
v 1.0.0
End-Game Content
The final chapter and the true ending of the game will arrive with this full-release update.
New Collectibles & Loot
I'll be expanding the item pool drastically to deliver a much more diverse and exciting loot system.
New Luck Cards
Expect fresh additions to the Luck Card pool, creating a much richer and more chaotic deck.
New Event Cards
The number of random encounters will be increased, forcing you to make even tougher, run-defining decisions.
New Mini-Games
More variety and numbers are coming to the mini-games you stumble upon during your journey.
Full Controller Support
The highly anticipated controller support will be fully locked and loaded before the official 1.0 launch.
This is the battle plan for now! I truly hope it matches your expectations and delivers the best possible experience.
Until the next turn, see ya!
Bozz
Source
Changelog.gg summarizes and formats this update. How we read updates.
