HomeGamesUpdatesPricingMethodology
Steam News10 May 20261mo ago

Update Log 0.7.2.4

Fixes Persistent Status Effects: Fixed an issue where status effects wouldn't disappear during combat. Dazing Blow: Squashed the bug caused by the "Dazing Blow" combat card.

Full notes

Full Boardlike update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes9 additions10 changes1 removal
  • Fixes
  • UI and audio
  • Store
  • Balance
  • Gameplay
  • Events
fixedPersistent Status Effects: Fixed an issue where status effects wouldn't disappear during combat.
fixedLegacy Typos: Fixed spelling errors in the Legacy section.
changedVictory Volume: Balanced the high-volume sound effect at the end of battles (your ears are safe now!).
fixedCombat Tiles: Fixed an issue preventing interaction with combat tiles.
fixedGold & Ink Mines: Resolved a bug where Gold and Ink Mines wouldn't function under certain conditions.
fixedHero Persistence: Fixed a bug where heroes wouldn't reset properly when abandoning a run.

Fixes

  • Persistent Status EffectsFixed an issue where status effects wouldn't disappear during combat.
  • Dazing Blow: Squashed the bug caused by the "Dazing Blow" combat card.

  • Legacy TyposFixed spelling errors in the Legacy section.
  • Victory Volume: Balanced the high-volume sound effect at the end of battles (your ears are safe now!).

  • Combat TilesFixed an issue preventing interaction with combat tiles.
  • Gold & Ink MinesResolved a bug where Gold and Ink Mines wouldn't function under certain conditions.
  • Hero PersistenceFixed a bug where heroes wouldn't reset properly when abandoning a run.
  • Evasion CardsCorrected text errors on Evasion-related cards.
  • Runner GeneFixed the description text for the "Runner Gene."
  • Visual LagFixed a delay where status effects would only appear on enemies after one turn.
  • The Vanishing HeroFixed a critical issue where heroes would sometimes disappear upon returning to town.
  • Menu TyposFixed spelling errors on the Game Mode selection screen.
  • Merchant SignFixed a bug where characters with the "Merchant Sign" wouldn't stop at every shop.
  • Psychopath BalanceFixed the excessive HP issue caused by the "Psychopath" combat card.
  • Shoplifter: The "Shoplifter" trait is now fully active. (Use it wisely!)

Balance

  • Quenched ThirstReduced the dehydration damage in the fourth region (The Desert).

New Features

  • Retirement PlanNot happy with your current hero? You can now Retire them in the town screen and roll a brand-new hero.
  • Honorable Exit: In dire situations, you can now choose to end your hero’s journey mid-adventure to return to town.

Buildings & Bonuses

I’ve listened to your feedback and overhauled how building bonuses work!

  • Global Bonuses: You no longer need to pick a single building bonus during hero creation.

  • Active Perks: All constructed buildings now provide active bonuses based on their level.

  • Clarity: You can now clearly see all your active building bonuses on the Breeding screen.

Evasion System Overhaul

I’ve made some significant changes to the Evasion mechanics. In previous versions, Evasion points only helped with traps, and Evasion cards granted a flat percentage chance to dodge.

Here is how the new system works:

  • Evasion CapI’ve introduced a Maximum Evasion limit. From now on, a hero's base Evasion chance is capped at 50% .
  • Card Scaling: Instead of giving a flat bonus, Evasion cards now utilize a percentage of your hero's current Evasion stat.

For example:

If your hero has 20% Evasion:

  • Using Basic Evasion will grant you half of your stat, resulting in a 20% + 10% chance to dodge.

  • Using Flawless Evasion will allow you to use 100% of your stat, giving you 20% + 20% dodge chance.

This change makes your base stats more meaningful while keeping the combat challenging and strategic!

New Stat System

The old stat system, which led to some rather... "ridiculous" numbers and made game balancing a nightmare, has officially been retired. From now on, stat points will no longer scale exponentially. Instead, they will use fixed values to provide a more controlled, challenging, and tactical gameplay experience.

The enemy leveling system has also been overhauled to match this new balance. While there might still be some hiccups, this new foundation makes the game much easier for me to fine-tune and improve moving forward.

A quick heads-up: Since this system fundamentally changes the game's math, your old save files might feel "game-breakingly" easy. I didn’t want to force a reset on anyone, so I’m leaving it up to you. But I strongly recommend starting a new game to truly experience the intended challenge of the new system.

Updates will continue at full speed. Have fun!

Bozz

Source

Steam News / 10 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.