What changed
0 fixes2 additions4 changes0 removals
- Gameplay
- Performance
- UI and audio
- Server
changedThe gameThe idea of the game came to mind a few years ago as a small game consisting of a few levels. It was actually going to be a platformer and was called Bond of a Pyromancer, but by nature a platformer is more disconnected from reality than a top down game, so the perspective was changed quickly. After a while the development stopped, but around a year ago the project was reignited. (See what I did there?)
changedThe gameThe graphical direction of the game was changed, thanks to Tom, who created a system with which we can use Blender models to create the animation, akin to the one done in Dead Cells. This immensely cuts down costs on developing and creates smooth 24 FPS animations. It can be turned up to 60, we'll see about that ;)
addedThe gameNow the plan is a late 2020 release with around 7 levels - 3 of it is playable in the demo - interesting stories told through the NPCs, areas to explore and cool spells that can be unlocked. The current demo is more like a "proof of concept" or a larger vertical slice. A New demo will be released at the end of the year, before the release of the game, most likely will still only contain the current levels, but much more polished and if significant gameplay changes are made those included as well.
changedThe teamThe music and sound effects are outsourced to Alex Gobbet, the pixel art is made by Jurica Cvetko and the models are done by Rowan Cruse Howse with Steve creating the simple models and animating all of them.
addedThe futureSince Blue Flame has been in the back of my mind for years now and it all started as a small project, I fully inted to finish it this year, even tho it's unfortunately not my full time job right now. After the release of the game, there will be a few updates addig new content and extra area to explore.
changedThe futureI hope you'll like our demo, we did pour our soul into it, if you did, give us a holler on our Discord server.
Blue Flame changes
changedThe idea of the game came to mind a few years ago as a small game consisting of a few levels. It was actually going to be a platformer and was called Bond of a Pyromancer, but by nature a platformer is more disconnected from reality than a top down game, so the perspective was changed quickly. After a while the development stopped, but around a year ago the project was reignited. (See what I did there?)
changedThe graphical direction of the game was changed, thanks to Tom, who created a system with which we can use Blender models to create the animation, akin to the one done in Dead Cells. This immensely cuts down costs on developing and creates smooth 24 FPS animations. It can be turned up to 60, we'll see about that ;)
addedNow the plan is a late 2020 release with around 7 levels - 3 of it is playable in the demo - interesting stories told through the NPCs, areas to explore and cool spells that can be unlocked. The current demo is more like a "proof of concept" or a larger vertical slice. A New demo will be released at the end of the year, before the release of the game, most likely will still only contain the current levels, but much more polished and if significant gameplay changes are made those included as well.
changedThe music and sound effects are outsourced to Alex Gobbet, the pixel art is made by Jurica Cvetko and the models are done by Rowan Cruse Howse with Steve creating the simple models and animating all of them.
addedSince Blue Flame has been in the back of my mind for years now and it all started as a small project, I fully inted to finish it this year, even tho it's unfortunately not my full time job right now. After the release of the game, there will be a few updates addig new content and extra area to explore.
Let's get the obvious out of the way: Blue Flame is a top down action game where you play as a pyromancer. It is heavily inspired by the Souls franchise (specifically 1 and 2).
The game
The idea of the game came to mind a few years ago as a small game consisting of a few levels. It was actually going to be a platformer and was called Bond of a Pyromancer, but by nature a platformer is more disconnected from reality than a top down game, so the perspective was changed quickly. After a while the development stopped, but around a year ago the project was reignited. (See what I did there?)
The graphical direction of the game was changed, thanks to Tom, who created a system with which we can use Blender models to create the animation, akin to the one done in Dead Cells. This immensely cuts down costs on developing and creates smooth 24 FPS animations. It can be turned up to 60, we'll see about that ;)
Now the plan is a late 2020 release with around 7 levels - 3 of it is playable in the demo - interesting stories told through the NPCs, areas to explore and cool spells that can be unlocked. The current demo is more like a "proof of concept" or a larger vertical slice. A New demo will be released at the end of the year, before the release of the game, most likely will still only contain the current levels, but much more polished and if significant gameplay changes are made those included as well.
The team
The creator and the programmer of the world is Steve Szilágyi, who does all the coding, world building and lore creation. His best friend Tom Gálffy helps him with infinite wisdom and memes regarding design choices.
The music and sound effects are outsourced to Alex Gobbet, the pixel art is made by Jurica Cvetko and the models are done by Rowan Cruse Howse with Steve creating the simple models and animating all of them.
The future
Since Blue Flame has been in the back of my mind for years now and it all started as a small project, I fully inted to finish it this year, even tho it's unfortunately not my full time job right now. After the release of the game, there will be a few updates addig new content and extra area to explore.
I hope you'll like our demo, we did pour our soul into it, if you did, give us a holler on our Discord server.
Steve