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Steam News27 October 20205y ago

Spooky Season Update!

This week I have made some changes to the enemy AI so they are more aggressive! The Ai has a larger attack range and improved collision, as well as a new goal location system for targeting players which makes the pathfi

Full notes

Full Bloody Horde update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition7 changes1 removal
  • Balance
  • UI and audio
  • Fixes
  • Server
  • Gameplay
  • Performance
addedThis week I have made some changes to the enemy AI so they are more aggressive! The Ai has a larger attack range and improved collision, as well as a new goal location system for targeting players which makes the pathfinding more organic. The zombies also have slightly increased movement speed in lower waves.
changedThere is now a Controls Menu off of the Main Menu where players can see the keybindings for the keyboard and controller. ( Currently, remapping is not available )
changedAnimation fix for player characters: Running with rifle animation now loops perfectly without a jump frame between loops. Stepping audio resynced to animation.
changedReduced RPCs: Changes to code in player characters and Zombie characters which should help with network performance.
changedPlayer Aim / Crouch Speed: Reduced from 275 to 265
changedCharacter Flashlight: Changes made to the flashlight to help with general performance.
Player Aim / Crouch Speed:275265Player Aim / Crouch Speed: decreased, nerf

Bloody Horde changes

addedThis week I have made some changes to the enemy AI so they are more aggressive! The Ai has a larger attack range and improved collision, as well as a new goal location system for targeting players which makes the pathfinding more organic. The zombies also have slightly increased movement speed in lower waves.
changedThere is now a Controls Menu off of the Main Menu where players can see the keybindings for the keyboard and controller. ( Currently, remapping is not available )
changedAnimation fix for player characters: Running with rifle animation now loops perfectly without a jump frame between loops. Stepping audio resynced to animation.
changedReduced RPCs: Changes to code in player characters and Zombie characters which should help with network performance.
changedPlayer Aim / Crouch Speed: Reduced from 275 to 265

This week I have made some changes to the enemy AI so they are more aggressive! The Ai has a larger attack range and improved collision, as well as a new goal location system for targeting players which makes the pathfinding more organic. The zombies also have slightly increased movement speed in lower waves.

There is now a Controls Menu off of the Main Menu where players can see the keybindings for the keyboard and controller. ( Currently, remapping is not available )

Animation fix for player characters: Running with rifle animation now loops perfectly without a jump frame between loops. Stepping audio resynced to animation.

Reduced RPCs: Changes to code in player characters and Zombie characters which should help with network performance.

Player Aim / Crouch Speed: Reduced from 275 to 265

Character Flashlight: Changes made to the flashlight to help with general performance.

Doors on Map1 (factory): Replaced costly light setup with a performance-friendly setup.

Textures: Reduced select texture sizes to improve general performance.

Free Look Removed: Removed Code for a free look feature that was not meant to be in the production version. Free Look was causing issues when users would Alt+Tab to another window while playing.

Don't forget to join the discord to report bugs, provide feedback, and learn more about the project!

Discord: https://discord.gg/Pp35FDU

Thank you, everyone, for all of the support, and thank you to all the amazing streamers on twitch for hyping up the game and spreading the word about Bloody Horde! Without your help, the game would not be at its current level of success!

Cheers! Happy Hunting!

Source

Steam News / 27 October 2020

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