Full notes
Full Bloody Horde update
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What changed
- Balance
- UI and audio
- Fixes
- Server
- Gameplay
- Performance
Bloody Horde changes
This week I have made some changes to the enemy AI so they are more aggressive! The Ai has a larger attack range and improved collision, as well as a new goal location system for targeting players which makes the pathfinding more organic. The zombies also have slightly increased movement speed in lower waves.
There is now a Controls Menu off of the Main Menu where players can see the keybindings for the keyboard and controller. ( Currently, remapping is not available )
Animation fix for player characters: Running with rifle animation now loops perfectly without a jump frame between loops. Stepping audio resynced to animation.
Reduced RPCs: Changes to code in player characters and Zombie characters which should help with network performance.
Player Aim / Crouch Speed: Reduced from 275 to 265
Character Flashlight: Changes made to the flashlight to help with general performance.
Doors on Map1 (factory): Replaced costly light setup with a performance-friendly setup.
Textures: Reduced select texture sizes to improve general performance.
Free Look Removed: Removed Code for a free look feature that was not meant to be in the production version. Free Look was causing issues when users would Alt+Tab to another window while playing.
Don't forget to join the discord to report bugs, provide feedback, and learn more about the project!
Discord: https://discord.gg/Pp35FDU
Thank you, everyone, for all of the support, and thank you to all the amazing streamers on twitch for hyping up the game and spreading the word about Bloody Horde! Without your help, the game would not be at its current level of success!
Cheers! Happy Hunting!
Source
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