What changed
2 fixes2 additions1 change0 removals
fixedIn this update, I have patched some bugs and addressed issues brought to my attention by the awesome Bloody Horde community! I Have also added some of the planned content I was preparing such as a new damage overlay and different animations.
addedThe Features added are as followed; New Chase Animation Variation for the Zombies. New Attack Animation for all Zombies including the boss. ( Montage will replace single anims later) Base Zombie Boss health is now set to 1100 + wave multiplier (was 1500) Lower waves have slight increase in zombie movement (wave 1 & 2)
fixedBugs addressed; Base Zombie animation glitch Box Jumping (Map 2 & 3) Tweaks to pathfinding for ai Spawn Issues on Map 1 (addressed but may still require more work) Removed Nav modifier component from zombies ( May help with latency issues)
changedBugs Under Investigation; Latency Issues with 4 Player games (Hoping the nav component removal will reduce network cost) Delay shooting after reload
addedWelcome to all the new players :) I hope to see you all in the Official Discord: https://discord.gg/nNAatjW
Bloody Horde changes
fixedIn this update, I have patched some bugs and addressed issues brought to my attention by the awesome Bloody Horde community! I Have also added some of the planned content I was preparing such as a new damage overlay and different animations.
addedThe Features added are as followed; New Chase Animation Variation for the Zombies. New Attack Animation for all Zombies including the boss. ( Montage will replace single anims later) Base Zombie Boss health is now set to 1100 + wave multiplier (was 1500) Lower waves have slight increase in zombie movement (wave 1 & 2)
fixedBugs addressed; Base Zombie animation glitch Box Jumping (Map 2 & 3) Tweaks to pathfinding for ai Spawn Issues on Map 1 (addressed but may still require more work) Removed Nav modifier component from zombies ( May help with latency issues)
changedBugs Under Investigation; Latency Issues with 4 Player games (Hoping the nav component removal will reduce network cost) Delay shooting after reload
addedWelcome to all the new players :) I hope to see you all in the Official Discord: https://discord.gg/nNAatjW
In this update, I have patched some bugs and addressed issues brought to my attention by the awesome Bloody Horde community! I Have also added some of the planned content I was preparing such as a new damage overlay and different animations.
First let me start off by saying thank to the amazing community for providing me with all of your great feedback and bug reports! By reporting issues and providing suggestions and feedback, you are making my development experience so much more efficient, saving me time and allowing me to focus on important issues :)
The Features added are as followed; New Chase Animation Variation for the Zombies. New Attack Animation for all Zombies including the boss. ( Montage will replace single anims later) Base Zombie Boss health is now set to 1100 + wave multiplier (was 1500) Lower waves have slight increase in zombie movement (wave 1 & 2)
Bugs addressed; Base Zombie animation glitch Box Jumping (Map 2 & 3) Tweaks to pathfinding for ai Spawn Issues on Map 1 (addressed but may still require more work) Removed Nav modifier component from zombies ( May help with latency issues)
Bugs Under Investigation; Latency Issues with 4 Player games (Hoping the nav component removal will reduce network cost) Delay shooting after reload
Much more to come! I am trying to rollout updates in a timely manner but also working to provide quality updates with a good amount of content and/or bug fixes.
Thank you everyone for your continued efforts and support!
Welcome to all the new players :) I hope to see you all in the Official Discord: https://discord.gg/nNAatjW