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Steam News16 February 20233y ago

PATCH NOTES 1.17: LIFE CYCLE

Hey, We've got massive adjustments update today. Overall we are changing Fire and Healing a lot. Fire doesn't reduce Healing anymore (only Regeneration) what makes it more oriented to counter beefy tanks and bruisers.

Full notes

Full Bloody Efforts update

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Repeated intro

Hey,

What changed

0 fixes6 additions13 changes0 removals
  • Events
  • Gameplay
  • Balance
addedWhat is more we extend Season 1 - part 1 for a month (it ends March 22th) to let new players get all their rewards.
addedNEW Content:
addedRanking System Adjustments for various Ranking Players - we’ve added bonus Ranking Points for players, who win against stronger enemies above their Ranking. Nevertheless, if a higher ranking player is playing with a lower ranking player and loses the game, the higher ranking player will lose more Ranking Points.
changedDeath: Death Touch - killing threshold changed from 10 + 2/point -> 7.5 + 1.5/point.
changedDeath(5): Healing reduced 40 -> 30.
changedFire - burning debuff CHANGED: changed -30% on Healing and Regeneration to -50% Regeneration.
Death(5): Healing4030Death(5): Healing decreased, nerfDefender (7): Healing25%20%Defender (7): Healing decreased, nerfTimer of Invulnerability32.5secondsTimer of Invulnerability decreased, nerfLife (7): Timer of Invulnerability32.5secondsLife (7): Timer of Invulnerability decreased, nerf

Bloody Efforts changes

addedWhat is more we extend Season 1 - part 1 for a month (it ends March 22th) to let new players get all their rewards.
addedNEW Content:
addedRanking System Adjustments for various Ranking Players - we’ve added bonus Ranking Points for players, who win against stronger enemies above their Ranking. Nevertheless, if a higher ranking player is playing with a lower ranking player and loses the game, the higher ranking player will lose more Ranking Points.
changedDeath: Death Touch - killing threshold changed from 10 + 2/point -> 7.5 + 1.5/point.
changedDeath(5): Healing reduced 40 -> 30.

We've got massive adjustments update today. Overall we are changing Fire and Healing a lot. Fire doesn't reduce Healing anymore (only Regeneration) what makes it more oriented to counter beefy tanks and bruisers. Cause of Fire changes, we needed to tune down Healing a little, but it is much harder to counter now.

What is more we extend Season 1 - part 1 for a month (it ends March 22th) to let new players get all their rewards.

NEW Content:

  • Ranking System Adjustments for various Ranking Players - we’ve added bonus Ranking Points for players, who win against stronger enemies above their Ranking. Nevertheless, if a higher ranking player is playing with a lower ranking player and loses the game, the higher ranking player will lose more Ranking Points.

Card Changes:

  • DeathDeath Touch - killing threshold changed from 10 + 2/point -> 7.5 + 1.5/point.
  • Death(5)Healing reduced 40 -> 30.
  • Fire - burning debuff CHANGEDchanged -30% on Healing and Regeneration to -50% Regeneration.
  • Witch (5)changed to: Witch Curse reduces healing by 50%.
  • Defender (7)Healing reduced 25% -> 20% of Max Health. Timer of Invulnerability reduced 3 -> 2.5 seconds.
  • Life (5)Self Healing changed from 20 Healing -> 15 Recovery (unmodifiable value).
  • Life (7)Timer of Invulnerability reduced 3 -> 2.5 seconds.
  • Knight (4) Healing reduced 6 -> 5.

  • Knight (7) REWORKED- This skill was not really useful in most cases and nobody was interested in it so we’d like to show you a completely new approach.: Name changed from “Final Judgment” to “ Protector of the Realm”. Old effect removed. New effect: Killing an Enemy, which has at least 1 Kill, gives a Damage Reduction for 6 seconds. Damage Reduction equals 25% + 5% for each Kill that Enemy has.

  • Assassin (5)Healing reduced 30 -> 25.
  • Rogue (7)Backstab additional damage reduced: 9 -> 8.

Ability Changes:

  • Life Abilities Healing reduced by ~20%.

  • Fire Ring CHANGED - old Fire Ring had very toxic relationship with nearly every other AoE Ability, which made it impossible to balance all the combinations or design a new fancy Ability. We remove the Repel to prevent such situations in future and keep integrity between all Fire Ability (none of the Abilities has a Repel in set). We moved a power of repel into damage, so be careful not to stand in Fire Ring! - No Repel - -5% size - damage significenlty increased 5 -> 12 + 20 per second - init timer 1.3 -> 1.1 seconds - stamina 65 -> 60 - CD 11->10

Changes & Bug Fixes:

  • Rankings - changed Ranked Points gained from Game from 14-26 to 15-25.

  • Legacy of the Gods - Zombification buff gives immunity to Death Touch.

  • Legacy of the Gods - Charming Stun duration increased: 0.75 -> 1 second.

  • Legacy of the Gods - NEW buffs:

    - Divined "Apostle ignores 50% of enemy Damage Reduction and removes Invulnerability while hitting the Enemy."

    - Salamander "Blocks 60% of Healing, Regeneration and Shielding Reductions received from Enemy."

Source

Steam News / 16 February 2023

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