Full notes
Full Bloody Efforts update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey,
What changed
- Events
- Gameplay
- Balance
Bloody Efforts changes
We've got massive adjustments update today. Overall we are changing Fire and Healing a lot. Fire doesn't reduce Healing anymore (only Regeneration) what makes it more oriented to counter beefy tanks and bruisers. Cause of Fire changes, we needed to tune down Healing a little, but it is much harder to counter now.
What is more we extend Season 1 - part 1 for a month (it ends March 22th) to let new players get all their rewards.
NEW Content:
Ranking System Adjustments for various Ranking Players - we’ve added bonus Ranking Points for players, who win against stronger enemies above their Ranking. Nevertheless, if a higher ranking player is playing with a lower ranking player and loses the game, the higher ranking player will lose more Ranking Points.
Card Changes:
- DeathDeath Touch - killing threshold changed from 10 + 2/point -> 7.5 + 1.5/point.
- Death(5)Healing reduced 40 -> 30.
- Fire - burning debuff CHANGEDchanged -30% on Healing and Regeneration to -50% Regeneration.
- Witch (5)changed to: Witch Curse reduces healing by 50%.
- Defender (7)Healing reduced 25% -> 20% of Max Health. Timer of Invulnerability reduced 3 -> 2.5 seconds.
- Life (5)Self Healing changed from 20 Healing -> 15 Recovery (unmodifiable value).
- Life (7)Timer of Invulnerability reduced 3 -> 2.5 seconds.
Knight (4) Healing reduced 6 -> 5.
Knight (7) REWORKED- This skill was not really useful in most cases and nobody was interested in it so we’d like to show you a completely new approach.: Name changed from “Final Judgment” to “ Protector of the Realm”. Old effect removed. New effect: Killing an Enemy, which has at least 1 Kill, gives a Damage Reduction for 6 seconds. Damage Reduction equals 25% + 5% for each Kill that Enemy has.
- Assassin (5)Healing reduced 30 -> 25.
- Rogue (7)Backstab additional damage reduced: 9 -> 8.
Ability Changes:
Life Abilities Healing reduced by ~20%.
Fire Ring CHANGED - old Fire Ring had very toxic relationship with nearly every other AoE Ability, which made it impossible to balance all the combinations or design a new fancy Ability. We remove the Repel to prevent such situations in future and keep integrity between all Fire Ability (none of the Abilities has a Repel in set). We moved a power of repel into damage, so be careful not to stand in Fire Ring! - No Repel - -5% size - damage significenlty increased 5 -> 12 + 20 per second - init timer 1.3 -> 1.1 seconds - stamina 65 -> 60 - CD 11->10
Changes & Bug Fixes:
Rankings - changed Ranked Points gained from Game from 14-26 to 15-25.
Legacy of the Gods - Zombification buff gives immunity to Death Touch.
Legacy of the Gods - Charming Stun duration increased: 0.75 -> 1 second.
Legacy of the Gods - NEW buffs:
- Divined "Apostle ignores 50% of enemy Damage Reduction and removes Invulnerability while hitting the Enemy."
- Salamander "Blocks 60% of Healing, Regeneration and Shielding Reductions received from Enemy."
Source
Changelog.gg summarizes and formats this update. How we read updates.
