Full notes
Full Bloodthief update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks!
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Fixes
Medium-sized update coming your way - mainly with quality of life stuff and bug fixes. Here are the release notes:
New Stuff
Some new features that should make Full Game runs, New Game runs, and just replaying in general easier and more fun
- Save slotsNow you can choose between 1 of 3 save slots from the main menu. The new button is in the top left of the main menu.
"Full Game Run" timer: Now each save slot tracks the total play time associated with that save slot. You can display this in real time below the normal run timer by enabling it in the user settings.
Add a mappable action for "Ground Slam (Keep Momentum)" for those that would prefer this over the default "quick tap" behavior of ground slam
Note: It is not mapped to any button by default so if you prefer this option over the default you need to map it to a button in the controller settings
Final boss got some major tweaks to help the arena react and move along faster if you're speedrunning it
Update LBs with new badges from competitions
Bug Fixes
Fixed bug where you could ground slam through damage areas sometimes (most commonly seen in final boss)
Prevent double collection of the same key
Fix some Japanese translation errors
Custom Maps bug: Fix bug with vt_trigger_area `trigger_dependency_count` parameter
5db reduction of stone sword sound
Fixed 1-6 end level area being too low
Made lava more robust
Now it will continue to hurt you as you stand in it which should fix issues where you could find yourself able to stand inside lava
the game will attempt to "depenetrate" you from the lava to prevent clipping through the map scenarios
Source
Changelog.gg summarizes and formats this update. How we read updates.
