Full notes
Full Bloodthief update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Compatibility
- Maps
- Workshop
- Fixes
- Performance
This update adds custom texture support for custom maps. This feature has been in beta for a few weeks and already people have done some awesome stuff - here are some cool screenshots from stuff people have posted in the discord:
Map by Ruin:
Steam post imageMap by Spawnshade:
Steam post imageMap by Ruin:
You can learn about custom maps (including how to use your own textures) here: https://blargis.github.io/bloodthief_docs/mapping-guide/
Also if you have any questions about mapping, join the Discord!
Here are the other patch notes:
Added the ability to publish "map packs" such as hub-maps and sequences of maps to workshop
Made the boss more speedrun-able
fixed winding halls of nox out-of-bounds exit
fixed some bad textures in DirectX
fixed a crash that could happen with DirectX
Thanks for playing everyone! More stuff to come!
Source
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