Full notes
Full BLOODKILL: Goreblast Overkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
BLOODKILL: Goreblast Overkill changes
Improved lighting and shadows, changed color grading
Implemented blood trails for gore parts
increased clip sizes and fire rates for shotgun/p90/smg
Increased damage for SMG
- Grenade Launcherincreased fire rate, explosion radius, projectile speed and physical damage (when projectile hits enemy), reduced time between enemy hit and auto explosion
Increased shotgun/smg reload speed
increased gore and enemy body impulses
Increased guns shoot sound volume and enemy die/hurt volume
Improved dismemberment sound
Source
Changelog.gg summarizes and formats this update. How we read updates.
