Full notes
Full BLOODKILL: Goreblast Overkill update
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What changed
- Balance
- Gameplay
- Fixes
BLOODKILL: Goreblast Overkill changes
increased player weapons damage
major increase to speed of: player movement and enemy projectiles
minor increase to speed of: enemies movement, enemy melee attacks, shotgun reloading
added bunny hopping for player movement
changed default fov to 110
increased enemies aggressiveness
changed first encountered enemies
fixed enemy projectiles scales too much with damage multiplier
fixed enemies sometimes keep moving while playing "Hurt" animation when dismember them
removed bloom from enemies projectiles impact VFX to remove bright flash when it hits player
limited camera shake for incoming damage
implemented Interpolated enemies spawn - fixes stutter when spawn lots of enemies simultaneously
Source
Changelog.gg summarizes and formats this update. How we read updates.
