Full notes
Full BLOODKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
BLOODKILL changes
- Headbangerincreased explosion radius +30% and explosion damage +66%
- Double barreled shotgunincreased damage for all types of ammo +100% and penetration +50%
Removed some parts of enemies projectiles impact effects to reduce bright flash effects when they hit player
Limited camera shake power for incoming damage
Brightened up some places on level 2 and 5
Fixed Wendigo sometimes stays in place for 1-2 seconds
Fixed on level 2 if load save at the very bottom of pyramid portal didn't show up
Fixed on level 5 in dark vertical tunnel with jump pad light didn't show up in time
Those are the changes I wanted to make after my own playtesting while recording gameplay for new trailer. If you have encountered any other issues or have any suggestions feel free to share them with me, thanks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
