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Steam News17 October 20258mo ago

2.0 Update - Improved Visuals, Guns, Alt Fires

Update improving visuals, sounds and adding alternative fires to the guns. Visuals Improved all materials/surfaces Improved lighting Added volumetric fog Added XeSS 2.

In this update4

Full notes

Full BLOODKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes14 additions28 changes1 removal
  • Gameplay
  • Server
  • UI and audio
  • Balance
  • Performance
  • Fixes
changedVisualsImproved all materials/surfaces
changedVisualsImproved lighting
addedVisualsAdded volumetric fog
addedVisualsAdded XeSS 2.1 support with Frame Gen and XeLL(low latency)
addedVisualsAdded sharpness setting
addedVisualsAdded camera shake power setting
Each level start HP5075Each level start HP increased, buff

BLOODKILL changes

changedImproved all materials/surfaces
changedImproved lighting
addedAdded volumetric fog
addedAdded XeSS 2.1 support with Frame Gen and XeLL(low latency)
addedAdded sharpness setting

Update improving visuals, sounds and adding alternative fires to the guns.

Visuals

  • Improved all materials/surfaces

  • Improved lighting

  • Added volumetric fog

  • Added XeSS 2.1 support with Frame Gen and XeLL(low latency)

  • Added sharpness setting

  • Added camera shake power setting

  • Improved blood effects and gore meshes

  • Improved landscapes

  • Added foliage

  • Improved surface hit effects

  • Improved visibility: for most effects/particles made transparency increase or scale size down or both, when close to player camera

  • Improved UI

  • Changed text font

  • Improved materials for the following guns: Super Shotgun, Headbanger, Rocket Launcher, Pistol

  • Added lights into Hydra heads

  • Added flashlight

  • Reduced brightness for enemy projectiles lights

  • Added missing lights to explosions of projectiles: Heavy Rifle, Headbanger

Weapons

  • Improved recoil for all weapons (gun movement, camera shakes)

  • Increased weapon change speed

  • Improved muzzle flash effects

  • Added lights to muzzle flashes and projectiles

  • Added buff to Pistol and SMG of +50% damage when Machine Gun is picked up

  • Added buff to Shotgun of +50% damage, 50% chance to not consume ammo and little fire rate boost when Super Shotgun is picked up

  • Improved sway, reduced forward/backward sway

  • Removed crosshair recoil from auto guns (crosshair going up/side during shooting)

  • Shotgun - increased base fire rate

  • Machine Gun - reduced base fire rate, increased damage

  • Fixed Super Shotgun reload sound was little unsynced

  • Improved projectile trails

  • Fixed procedural recoil pushed back weapon too much if fast click during shooting a high fire rate auto guns

Weapons Alternative Fires

  • Pistol - 5 bullet burst

  • Shotgun - 3 round burst

  • SMG - 2x firerate with big horizontal spread

  • Grenade Launcher - fires 5 weaker projectiles at once in horizontal pattern, concume 2 ammo

  • Rocket Launcher - 3 rockets burst

  • Machine Gun - 2x firerate with little more spread and movement speed penalty

  • Super Shotgun - mortar-like 2 explosive heavy projectiles

  • Heavy Rifle - fires 4 projectiles at once in square pattern

  • Headbanger - zoom

General

  • Improved levels loading speed

  • Increased player movement responsiveness

  • Hydra - added movement and attack speed boost depending on amount of head it lost

  • Unlocked cheats menu from the start ( available via pause menu )

  • Increased enemy spawn effect speed

  • Each level start HP changed 50->75

  • Adjusted all shooting sounds volumes, improved some shooting sounds

  • Changed shoot sound for SMG and Heavy Rifle

  • improved enemy hit and dismemberment sounds

  • Added more checkpoints on Level 2

  • Improved visible/not occluded enemies movement quality

  • Fixed some possible crashes

  • Added auto crash reporting

  • Fixed some occasions when saves was missing some enemies

  • Little speed boost for shader precompilation

  • Reduced possibility of AI getting stuck

  • Fixed some missing translations

  • Fixed player fast rotation artifact

Source

Steam News / 17 October 2025

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