Full notes
Full BLOODKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Fixes
General
Improved visuals with better lighting, crispier look and less ghosting during movement
Added proper shader precompilation
Made player movement more responsive
Changed default fov to 110
Updated main menu
Changed some parts of the map on levels 1 and 4
Updated soundtrack
Performance
Implemented Interpolated enemies spawn - to fix stutters when spawning lots of enemies at the same time
Done VFX optimizations
Many CPU performance improvements
Other
Fixed game icon at the bottom of Windows ( was default UE icon )
Fixed wall cannons projectile sometimes exploded on spawn if player far away
Removed redundant video settings
Many other small improvements&fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
